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    <title>GameNews</title>
    <link>https://indiebunny.com</link>
    <description>Latest articles from GameNews</description>
    <language>en-us</language>
    <lastBuildDate>Sun, 05 Apr 2026 15:09:53 GMT</lastBuildDate>
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    <item>
      <title>Crunch Time in the Dreamscape: Magnus the Cereal Mascot Turns Nightmares into Breakfast Weaponry</title>
      <link>https://indiebunny.com/news/crunch-time-in-the-dreamscape-magnus-the-cereal-mascot-turns-nightmares-into-breakfast-weaponry</link>
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      <pubDate>Sat, 04 Apr 2026 17:56:54 GMT</pubDate>
      
      <category>Action</category>
      <category>RPG</category>
      <description>Magnus, a cereal mascot with a taste for mayhem, dives into kids&apos; dreams to pulverize nightmares. Weaponize your breakfast, stack card synergies, and find out how crunchy courage can be.</description>
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      <content:encoded><![CDATA[## Dream Delirio's: Weaponize Your Breakfast and Crunch Nightmares

Dream Delirio's throws you into a neon, early-2010s cartoon fever dream where Magnus, the lovable face of a cereal brand, has one job: free children from their worst nightmares. This is an arena twin-stick shooter with roguelike bones, a psychedelic visual twist, and a loud sense of humor. Load up on guns, pick your cards, and discover the combinations that turn ordinary runs into glorious chaos.

The loop is simple and intense. Jump into a run, survive wave after wave of nightmarish foes, gather ingredients from defeated nightmares, and build toward creating the bravest, most delicious cereal ever imagined. Cards and weapons change every run, encouraging experimentation and high-risk builds that feel earned when they click.

&nbsp;
![Dream Delirio's screenshot 2](https://indiebunny.com/uploads/large_dream_delirios_screenshot_1_7366a1db57.jpg)
&nbsp;

## Blast Nightmares with Breakfast-Grade Firepower

Combat is fast and relentless. Runs are meant to be short and punchy, with 20 adrenaline-packed minutes easily turning into frantic tests of positioning, movement, and build management. The Delirium meter rewards momentum and survival, pushing players to keep moving and chain kills for better outcomes.

You choose two guns and a suite of skill cards, then face waves of enemies that scale in ferocity. Each weapon brings its own rhythm, from rapid-fire Machine Guns to cheeky Slingshots and even a Jousting Lance that changes how you approach fights. Upgrades and stat increases are tied to characters and archetypes, letting you specialize builds for speed, damage, or utility.

&nbsp;
![Dream Delirio's screenshot 3](https://indiebunny.com/uploads/large_dream_delirios_screenshot_2_b8f869eb87.jpg)
&nbsp;

## Cards, Positioning, and Game-Breaking Synergies

A big part of Dream Delirio's is its card system. There are more than 70 unique cards to collect and upgrade, and their positioning matters. Cards interact with each other based on order and placement, so arranging them well can produce devastating results. The game rewards players who learn the rules of interaction and who can creatively stack effects into cataclysmic combos.

Upgrade paths let you push cards and weapons further, and the right mix can take a modest run and turn it into something utterly unstoppable. Expect plenty of "aha" moments when a particular weapon, card, and passive line up to make nightmare-clearings look effortless.

&nbsp;
![Dream Delirio's screenshot 4](https://indiebunny.com/uploads/large_dream_delirios_screenshot_3_87713a8b79.jpg)
&nbsp;

## Characters, Hard Mode, and Who This Is For

Magnus is not alone. The game ties upgrade paths to a quirky cast of companions, and part of the draw is uncovering their hidden pasts and tangled relationships. Collect ingredients from nightmares to craft better cereals, and slowly reveal the lore behind the dreamscapes you fight in.

Hard Mode raises the stakes and opens new cards, weapons, characters, and secret lore for those who want deeper challenges. Runs are accessible in length but rich in depth, making Dream Delirio's a good fit for players who enjoy twin-stick shooters, roguelike deck building, and over-the-top cartoon flair.

There is an active Discord community for players who want to swap builds and strategies. Plug in a controller or use mouse and keyboard, pick a loadout, and see how far your breakfast-based arsenal can push the Delirium meter.

&nbsp;

<SteamWidget id="3692710" />
➡️ <a href="https://store.steampowered.com/app/3692710?curator_clanid=46009612" target="_blank">Check out Dream Delirio's now on Steam</a>]]></content:encoded>
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    <item>
      <title>Three Decks, One Destiny - Guild of Three Makes Passing Cards Feel Like a Masterstroke</title>
      <link>https://indiebunny.com/news/three-decks-one-destiny-guild-of-three-makes-passing-cards-feel-like-a-masterstroke</link>
      <guid isPermaLink="true">https://indiebunny.com/news/three-decks-one-destiny-guild-of-three-makes-passing-cards-feel-like-a-masterstroke</guid>
      <pubDate>Fri, 03 Apr 2026 18:48:22 GMT</pubDate>
      
      <category>RPG</category>
      <category>Strategy</category>
      <description>Three characters, three decks, and one clever trick that ties them together. Guild of Three turns card timing and position into pure party strategy.</description>
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      <content:encoded><![CDATA[## Guild of Three: When Party Tactics Run on Card Passing

Guild of Three asks a deceptively simple question: what happens if every party member has their own deck, and you must make them think - together? The answer is a tactical deckbuilder that choreographs three hands into one coherent plan, with Relay Cards acting as the glue between characters and frontline placement deciding the fate of your backline.

This is not a solo-card game with a companion on the side. You manage three characters and three decks simultaneously, balancing immediate plays against what you send forward for an ally to use later. It rewards foresight and party-level thinking more than flashy single-card combos.

&nbsp;
![Guild of Three screenshot 2](https://indiebunny.com/uploads/large_guild_of_three_screenshot_1_1410fa959c.jpg)
&nbsp;

## Weave Three Decks into One Party Strategy

Each character in Guild of Three has their own hand and role, which means you are effectively juggling three mini-decks toward one objective. Relay Cards are the game's signature mechanic. They do not disappear at the end of the turn; instead you pass them to the next character.

That changes how you value cards. Defensive buffs, heals, support options, or expensive plays become strategic resources to forward rather than expend on the spot. Do you use a heal immediately to stabilize the front, or do you relay it to the next character who will spend their turn cleaning up? Timing becomes party-wide rather than individual.

The result is a layered decision space. You plan current turns, but also set up future actions by moving tools between hands. Managing those queues is as important as adapting to the enemy that turn.

&nbsp;
![Guild of Three screenshot 3](https://indiebunny.com/uploads/large_guild_of_three_screenshot_2_d1a4941028.jpg)
&nbsp;

## Classes and Positioning Change How You Fight

Classes in Guild of Three are flexible. They are not locked to specific characters, and each class brings unique cards, talents, and a combat role. There are five classes total, each with a talent tree and 16 exclusive cards. Neutral cards let you tune or diversify builds further.

Positioning matters. Who stands on the front line determines whether your back line survives and how the party operates in later rounds. A Cleric can be built offensively or as a sustain pillar. A Wizard can end up anchoring the front line in some builds. The same character can therefore play very differently depending on the class you assign and the cards you keep.

That combination of class choice, talent build, and front-back placement gives you a broad tactical palette. Relay Cards let you chain these choices across turns, letting one character set up another for a critical moment.

&nbsp;
&nbsp;

## Progression, Crafting, and the Cost of Power

Between expeditions you return to the guild to reorganize and grow stronger. Card upgrades boost key tools, neutral card crafting expands options, trinkets reinforce strengths, and level-ups plus talent selections further define each class build. This is persistent progression that shapes the strategies you bring to the next run.

Power comes at a price. As characters use dark magic, Corruption accumulates during an expedition. The more you lean on corrupt sources, the more your deck fills with curses, forcing later battles to start at a disadvantage. The system constantly asks whether you want immediate advantage or a cleaner deck for the long haul.

That push-and-pull between short-term gain and expedition-long stability sits at the heart of decision making. It keeps runs tense and meaningful without erasing the value of careful deck management.

&nbsp;
![Guild of Three screenshot 4](https://indiebunny.com/uploads/large_guild_of_three_screenshot_3_670cb13a67.jpg)
&nbsp;

## A Small Guild, Where Adventure Begins

The narrative frames the mechanics with a straightforward premise: three childhood friends found a small guild and take monster-hunting contracts from dungeon to dungeon. What begins with familiar hunts grows into strange artifacts and larger threats, pulling the trio into a deeper conflict.

Mechanically and thematically, Guild of Three centers on cooperation and planning. Three characters, three decks, Relay Cards, class mixing, and frontline choices make it a deckbuilder for players who enjoy thinking several turns and several hands ahead. It is about building a party identity as much as individual card strength.

If you like tactical games that reward timing, coordination, and a little risk management, Guild of Three looks poised to give deckbuilding a fresh, party-focused twist.

&nbsp;

<SteamWidget id="4539310" />
➡️ <a href="https://store.steampowered.com/app/4539310?curator_clanid=46009612" target="_blank">Check out Guild of Three now on Steam</a>]]></content:encoded>
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    <item>
      <title>From a Rusty Biplane to a Sky-High Empire - Will Your Crop-Dusting Skills Pay Off?</title>
      <link>https://indiebunny.com/news/from-a-rusty-biplane-to-a-sky-high-empire-will-your-crop-dusting-skills-pay-off</link>
      <guid isPermaLink="true">https://indiebunny.com/news/from-a-rusty-biplane-to-a-sky-high-empire-will-your-crop-dusting-skills-pay-off</guid>
      <pubDate>Fri, 03 Apr 2026 13:35:59 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Start fifty feet above a field with a leaking tank and a busted radio. Harvest Skies turns low-altitude flying, chemical mixing, and small-business hustle into a surprisingly tense sim.</description>
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      <content:encoded><![CDATA[## Harvest Skies: Crop Dusting Simulator

Begin with a single rusty biplane and a stack of contracts. Harvest Skies: Crop Dusting Simulator is a focused indie take on occupation sims where the core loop is equal parts piloting and entrepreneurship. Fly low, manage your chemicals, dodge hazards, and accept or decline jobs to build reputation and revenue. Hire pilots, upgrade gear, and spread your operation across plains, valleys, and coastal farms.

The game's pitch is simple: how far can your flying skill, recipe knowledge, and business sense carry you... and how much will luck be a factor?

&nbsp;
![Harvest Skies: Crop Dusting Simulator screenshot 2](https://indiebunny.com/uploads/large_harvest_skies_crop_dusting_simulator_screenshot_1_29bed6171a.jpg)
&nbsp;

## Fly Low, Spray Steady

The moment-to-moment gameplay centers on controlled, low-altitude runs. You fly roughly fifty feet above crops, keeping fuel in check and chemicals draining from the tank as you spray. Fields demand thorough coverage, but obstacles punish haste. Power lines, trees, and flocks of birds are constant threats. One misjudged turn or a clipped wire and you're off the runway - with repairs and lost reputation to pay for.

That tension between precision flying and pressure to finish jobs quickly fuels the experience. It sounds simple on paper, but maintaining a steady spray pattern while reacting to hazards makes each job feel alive.

&nbsp;

## Mix Your Payload

Chemistry matters. Every contract has different needs: boost growth with fertilizer, fight locusts with pesticides, or tackle parched soil with irrigation mixes. You buy ingredients, learn and experiment with formulas, and load the tank with the right blend for the job.

Better chemistry yields better results, which improves client satisfaction and your payouts. There's a satisfying loop in optimizing blends for different crops and conditions without turning the game into a full-on chemistry sim. It keeps things tactile and relevant to the pilot-manager role.

&nbsp;
![Harvest Skies: Crop Dusting Simulator screenshot 3](https://indiebunny.com/uploads/large_harvest_skies_crop_dusting_simulator_screenshot_2_5aa8b95883.jpg)
&nbsp;

## Run a Business

Contracts arrive daily in varying sizes and urgency. Small family farms, sprawling commercial fields, emergency requests after pest outbreaks. You weigh weather, fuel costs, ingredient prices, and potential payoffs. Reputation is the currency that opens bigger jobs and better deals.

Decisions matter. Take a risky urgent job in bad weather for a high payout, or decline and preserve your plane and crew. Hire pilots to scale operations, but remember payroll and maintenance cut into profits. It's a tight balancing act that rewards smart risk management as much as piloting skill.

&nbsp;

## Grow Your Operation

Upgrades are straightforward and meaningful. Improve your plane, buy better gear, and expand to new airfields across different biomes. Each region brings new weather patterns and terrain to master, along with fresh clientele and hazards.

The progression is about scaling without losing control. Start small and cautiously, then decide how aggressively to expand. Success means moving from a single biplane to a multi-pilot service covering diverse landscapes.

&nbsp;

## Fly Together

Harvest Skies supports co-op for up to 5 players. Teamwork changes the pace: coordinate runs to cover large fields more efficiently, split duties between pilots and logistics, or take competing contracts and see who scales faster. Co-op adds social momentum to the grind, turning tense solo runs into coordinated aerial choreography.

Whether you prefer solo strategy or chaotic teamwork, the game seems designed to make both approaches rewarding.

&nbsp;
![Harvest Skies: Crop Dusting Simulator screenshot 4](https://indiebunny.com/uploads/large_harvest_skies_crop_dusting_simulator_screenshot_3_e952c8c5d5.jpg)
&nbsp;

## Final Notes

Harvest Skies mixes tight flying mechanics, payload crafting, and running a small aviation business into a compact, playable package. It celebrates the oddball charm of crop-dusting while giving players a clear path to grow an aerial empire.

&nbsp;

<SteamWidget id="4110140" />
➡️ <a href="https://store.steampowered.com/app/4110140?curator_clanid=46009612" target="_blank">Check out Harvest Skies: Crop Dusting Simulator now on Steam</a>]]></content:encoded>
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    <item>
      <title>Stop Time, Start Carnage: Ascend to ZERO Lets You Freeze Enemies and Wail Through Rogue Runs</title>
      <link>https://indiebunny.com/news/stop-time-start-carnage-ascend-to-zero-lets-you-freeze-enemies-and-wail-through-rogue-runs</link>
      <guid isPermaLink="true">https://indiebunny.com/news/stop-time-start-carnage-ascend-to-zero-lets-you-freeze-enemies-and-wail-through-rogue-runs</guid>
      <pubDate>Fri, 03 Apr 2026 13:26:34 GMT</pubDate>
      
      <category>Action</category>
      <category>RPG</category>
      <category>Strategy</category>
      <description>Ever wanted to freeze a room, line up the perfect combo, and then watch it all play out in slow justice? Ascend to ZERO hands you the stopwatch and a heap of deadly toys.</description>
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      <content:encoded><![CDATA[## Ascend to ZERO: Freeze Time, Fight Forever

Ascend to ZERO sells a simple, delicious idea. What if you could stop time mid-battle, arrange your attacks, then unpause and watch chaos unfold exactly the way you planned? It is an action-roguelike built around that conceit, where seconds are not just moments but tools in your kit.

Each run gives you another chance to master the clock. Use your unique time freeze ability to reposition, avoid damage, stack combos, or set up devastating shots. The core loop sounds familiar to roguelike fans, but the time mechanic gives every encounter a fresh tactical twist.

&nbsp;
![Ascend to ZERO screenshot 2](https://indiebunny.com/uploads/large_ascend_to_zero_screenshot_1_b8dd978612.jpg)
&nbsp;

## A Clockwork Arsenal

Progression in Ascend to ZERO leans into variety. You unlock skills, chips, and passive abilities that change how the time mechanic interacts with combat. Chips sound like modifiers you equip to tune your playstyle, while skills and gear offer the usual stat boosts and new ways to damage or evade enemies.

The game encourages experimentation. Increase your core stats, enhance weapons, and upgrade a hefty arsenal of gear so each run can feel distinct. The way these systems combine should let players craft synergies that make stopping time feel meaningful rather than gimmicky.

&nbsp;
![Ascend to ZERO screenshot 3](https://indiebunny.com/uploads/large_ascend_to_zero_screenshot_2_3777c741a0.jpg)
&nbsp;

## Playstyles That Click

Ascend to ZERO does not force one way to play. Want to be a fragile but lethal swordsman who freezes time, teleports through enemies, and slices a path to the next room? That build is on the table. Prefer to hang back, freeze time to set up perfect headshots, then zip between cover? That option exists too.

Because time freeze affects positioning and control, the same upgrade can support wildly different approaches. The challenge becomes building around a favorite strength and then learning how to use time to cover that build's weaknesses.

&nbsp;

## Flow and Replay

As a roguelike, the game promises incremental learning. Each failed run is a lesson in timing, resource management, and which upgrades matter for your approach. The phrase from the pitch is apt: every second is another weapon. Over multiple runs, that idea should evolve from novelty to skillful execution.

Ascend to ZERO looks like a game that rewards planning as much as reflexes. Mastery will come from learning when to freeze, how long to hold it, and which abilities to rely on when the clock resumes.

&nbsp;
![Ascend to ZERO screenshot 4](https://indiebunny.com/uploads/large_ascend_to_zero_screenshot_3_8854826d18.jpg)
&nbsp;

## Why it matters

Time mechanics have a seductive design space, and Ascend to ZERO leans into it without trying to do too much else. For players who enjoy action-roguelikes and the satisfaction of turning seconds into decisive plays, this one is worth watching. The blend of build variety, weapon upgrades, and a dedicated time-freeze tool promises runs that feel both tactical and theatrical.

&nbsp;

<SteamWidget id="2697940" />
➡️ <a href="https://store.steampowered.com/app/2697940?curator_clanid=46009612" target="_blank">Check out Ascend to ZERO now on Steam</a>]]></content:encoded>
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    <item>
      <title>HOMEWAVE - Official Trailer</title>
      <link>https://indiebunny.com/news/homewave-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/homewave-official-trailer</guid>
      <pubDate>Thu, 02 Apr 2026 17:42:11 GMT</pubDate>
      
      
      <description>HOMEWAVE OS is an emotion-driven operating system that turns your desktop into a warm, humanized hub where you can decorate virtual rooms and manage a living digital world. Take on freelance gigs, uncover clients&apos; personal stories, and shape how the system responds to you as you personalize spaces and workflows.</description>
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      <media:content url="https://indiebunny.com/uploads/homewave_screenshot_0_6d2c49810c.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[HOMEWAVE OS is an emotion-driven operating system that turns your desktop into a warm, humanized hub where you can decorate virtual rooms and manage a living digital world. Take on freelance gigs, uncover clients' personal stories, and shape how the system responds to you as you personalize spaces and workflows.

&nbsp;

<SteamWidget id="4425540" />
➡️ <a href="https://store.steampowered.com/app/4425540?curator_clanid=46009612" target="_blank">Check out HOMEWAVE now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Cast House-Sized Fireballs in Plate Mail - Eldramoor&apos;s VR MMO Lets You Build Any Class and Actually Socialize</title>
      <link>https://indiebunny.com/news/cast-house-sized-fireballs-in-plate-mail-eldramoor-s-vr-mmo-lets-you-build-any-class-and-actually-socialize</link>
      <guid isPermaLink="true">https://indiebunny.com/news/cast-house-sized-fireballs-in-plate-mail-eldramoor-s-vr-mmo-lets-you-build-any-class-and-actually-socialize</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:35 GMT</pubDate>
      
      <category>Action</category>
      <category>MMO</category>
      <category>RPG</category>
      <description>Eldramoor: Haven in the Mist is a VR MMO that wants you to stay - whether you raid deadly dungeons or spend your evenings at the tavern. Bring your friends, your weirdest outfit, and your best fireball.</description>
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      <content:encoded><![CDATA[## Eldramoor: Haven in the Mist - A VR MMO with Room for Everyone

Eldramoor pitches itself as equal parts social space and open-ended MMO playground. It is a VR-first world built around player interaction - guilds, dungeons, PvP, tavern mini-games, and everything in between. Whether you want to climb peaks solo, run profession trains with a band of crafters, or simply hang out under the warm glow of an open-world bonfire, Eldramoor is designed to make those moments feel meaningful.

The island has a story, too. Refugees once made Eldramoor their home, and now leylines and legacy magic shape the terrain and its dangers. A darkness that was thought sealed is stirring, and the community you help build will be the one defending the island.

&nbsp;
![Eldramoor: Haven in the Mist screenshot 2](https://indiebunny.com/uploads/large_eldramoor_haven_in_the_mist_screenshot_1_d2492972c4.jpg)
&nbsp;

## A Massively Multiplayer World

Eldramoor promises a sizeable, varied island to explore. Developers say there are five distinct zones, each with a different biome and set of challenges, full of inhabitants to meet, treasures to loot, and secrets to uncover. The game encourages curiosity - run, climb, and glide to reach hidden corners and optional encounters rather than staying on the beaten path.

The world design sounds like it rewards exploration in tangible ways. Expect unique creatures, rare monsters, and environmental variety that ties into the game lore and the leylines that shape Eldramoor.

&nbsp;
![Eldramoor: Haven in the Mist screenshot 3](https://indiebunny.com/uploads/large_eldramoor_haven_in_the_mist_screenshot_2_927fd206ba.jpg)
&nbsp;

## Social Experience

Social systems are front and center. Eldramoor pushes multiplayer interactions beyond party-up-and-dungeon-run. There are guilds, open-world events, PvP, and the usual endgame dungeon fare. It also leans into smaller social mechanics - player-to-player trade, profession trains where crafters can cooperate, and a bonfire system that stacks buffs for those gathered around it.

The tavern is explicitly a place to hang out. Mini-games and casual spaces are part of the design intent, making the MMO a place for friends to forge stories rather than only chasing progression numbers.

&nbsp;

## Combat Freedom

One of the more headline-grabbing features is the game's flexible approach to classes and skills. Instead of locking you into a single role, Eldramoor lets each character level multiple classes and equip gear with no strict class lock. Skills appear highly modular - pick from a large list of abilities and scale them in different ways. The text even teases giant fireballs and branching effects like turning a single spell into a rain of embers.

That setup encourages experimentation. Want to be a robe-wearing warrior one moment and a plate-clad caster the next? The system aims to let you play that way, shifting tactics on the fly for whatever the island throws at you.

&nbsp;

## Self-Expression and Accessibility

Eldramoor leans into VR's strengths for identity and presence. Body options, outfits, and accessories are not gender-locked, so players can express themselves without forced categories. The cast of NPCs is described as varied and unique, helping the social atmosphere feel lived in.

Accessibility is explicitly called out as a priority. The game offers robust comfort settings for motion, options for colorblindness and sound sensitivity, and intuitive motion-based interactions. A guided new player experience is intended to help people unfamiliar with MMOs, RPGs, or VR pick up how to play without a steep barrier.

&nbsp;
![Eldramoor: Haven in the Mist screenshot 4](https://indiebunny.com/uploads/large_eldramoor_haven_in_the_mist_screenshot_3_8ae13e03ed.jpg)
&nbsp;

## Choose Your Challenge

Eldramoor tries to cater to different playstyles and skill levels. If you want hardcore raids and endgame tests, the game claims to have that content. If not, there is plenty to do in the open world - rare monsters, hidden treasures, and layered crafting systems with recipes that range in difficulty. Crafting itself is presented as a meaningful alternative loop to combat, with cooperative options and progression that rewards investment.

The core message is simple: play what you find fun, alone or with others, and the systems will adapt.

&nbsp;

## Story and Setting

The island's founding is a refugee tale - shipwrecked travelers built the settlement of Eldramoor, then explored nearby regions influenced by leylines. Named regions include Arinod - a blistering, dune-swept homeland of the Sauravi - and Zobu, a world of colossal mushrooms and resilient Bunfolk. Glacera offers brutal high peaks, while Torcia has a twisted landscape haunted by a dark past. These locales feed both the ecology and the narrative, hinting at a deeper mystery tied to Eldranis, the island's legendary hero, and the ancient force now returning.

That mix of social life, modular progression, and a creeping threat gives Eldramoor an approachable fantasy core with room for players to make their own stories.

## Final Notes

Eldramoor: Haven in the Mist presents itself as a community-forward VR MMO that wants players to experiment - mechanically and socially. Flexible classes, a strong accessibility stance, and design choices that reward exploration make it one to watch for VR players who want more than just a combat treadmill.

&nbsp;

<SteamWidget id="3673490" />
➡️ <a href="https://store.steampowered.com/app/3673490?curator_clanid=46009612" target="_blank">Check out Eldramoor: Haven in the Mist now on Steam</a>]]></content:encoded>
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    <item>
      <title>Grow mushrooms, craft enchanted anvils, and impress a picky Dwarf King in Hammer &amp; Harvest: Dwarven Roots</title>
      <link>https://indiebunny.com/news/grow-mushrooms-craft-enchanted-anvils-and-impress-a-picky-dwarf-king-in-hammer-and-harvest-dwarven-roots</link>
      <guid isPermaLink="true">https://indiebunny.com/news/grow-mushrooms-craft-enchanted-anvils-and-impress-a-picky-dwarf-king-in-hammer-and-harvest-dwarven-roots</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:35 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Restore ancient halls, cultivate glowing crystals, and turn a ruined dwarf city into a thriving underground wonder before the king comes back to judge your work.</description>
      <enclosure url="https://indiebunny.com/uploads/hammer_harvest_dwarven_roots_screenshot_0_544f031cd4.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/hammer_harvest_dwarven_roots_screenshot_0_544f031cd4.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Hammer & Harvest: Dwarven Roots

Hammer & Harvest: Dwarven Roots asks you to do what dwarves do best, but with a farming twist. You are commissioned to restore ancient dwarven halls that fell to ruin, and the clock is ticking. The Dwarf King will return in a few weeks to judge your progress, so you must balance crop rows, crystal pools, an anvil, and a community of fellow expeditionary dwarves if you hope to earn his favor.

The game mixes familiar farming sim systems with resource driven crafting and city restoration. Time management matters, but modern accessibility options remove some of the grind so players can focus on strategy and creativity.

&nbsp;
![Hammer & Harvest: Dwarven Roots screenshot 2](https://indiebunny.com/uploads/large_hammer_harvest_dwarven_roots_screenshot_1_f19f13e801.jpg)
&nbsp;

## Reclaim the halls and manage three pillars of progress

Gameplay is organized around three measurable pillars, which shape your day to day goals. Artistry covers crafted works and restored infrastructure, Community tracks friendships and social life, and Economy measures production and shipments. Your actions push those meters, and the Dwarf King will evaluate you on how well you improved each one.

Works Projects are a core hook. You repair statues, rebuild stairways, reopen tunnels, and restore infrastructure, and many projects reward the city with tangible benefits. Crafting at the anvil, combined with resource gathering, is essential for tackling these projects and improving your Artistry rating.

&nbsp;
![Hammer & Harvest: Dwarven Roots screenshot 3](https://indiebunny.com/uploads/large_hammer_harvest_dwarven_roots_screenshot_2_360765f195.jpg)
&nbsp;

## Crops, crystals, and underground farming

Farming works across two distinct field types. Underground fields suit mushrooms and other subterranean crops that also yield minerals when cleared. Outdoor mountain fields are for vegetables, grains, fruits, and timber yielding lumber when cleared. Harvests can be sold or used in more than 70 dwarven recipes prepared at the cooking hearth.

Crystal-growing is a standout feature. Refine your minerals into crystal solutions, add them to an enchanted water pool, and watch a crystal form in a few days. Fully grown crystals are valuable on the market and can be combined with other ingredients to make enchanted tools and items at the anvil.

&nbsp;

## Anvil, Works Projects, and city benefits

Collect ores, minerals, and lumber across the world, then use the anvil to improve tools or forge new creations. Many Works Projects also provide bonuses when completed, feeding back into your three pillars of progress. Improving tools and crafting quality items supports both your Artistry score and your Economy, since high value goods sell well or unlock new recipes and repairs.

The game rewards thoughtful planning. Choose which projects to prioritize, then balance food production, crystal cultivation, and resource gathering to meet the king's standards.

&nbsp;
![Hammer & Harvest: Dwarven Roots screenshot 4](https://indiebunny.com/uploads/large_hammer_harvest_dwarven_roots_screenshot_3_b9fb723da9.jpg)
&nbsp;

## Friends, tavern perks, and a cozy underground life

Social systems are simple and meaningful. Chat and give gifts to make friends, fulfill Requests by delivering rare items or cooking favored recipes, and drop into the tavern to earn social perks. Each dwarf has a weekly routine and specific tastes, so paying attention increases the value of your interactions.

Livestock adds another rhythm to the day. Quails lay eggs, goats provide milk, glow-grubs spin enchanted silk, and wyrmlings shed valuable scales. Animals produce daily goods and can breed when kept healthy and let out to pasture in good weather.

&nbsp;

## Accessibility, customization, and expedition legacy

The developers included modern quality of life options so the experience feels fresh while retaining retro sensibilities. Players can change time rate options, use quick fishing, save from anywhere, toggle auto run, rebind controls, and adjust game difficulty. You do not need to babysit a watering can or a stamina bar.

Character customization is extensive, with hundreds of style and color choices, plus five distinct dwarf Kindreds to join. Each Kindred grants unique perks that shape your Expedition. When your run ends the game rewards you based on how well you met the king's requirements, and some perks carry forward to future successors, encouraging repeat play and long term goals.

Hammer & Harvest: Dwarven Roots looks built for players who enjoy cozy farming loops, resource driven crafting, and community systems, with a heavy dose of dwarven pride. For the glory of the Five Kindreds, and for a city worth reopening.

&nbsp;

<SteamWidget id="4519100" />
➡️ <a href="https://store.steampowered.com/app/4519100?curator_clanid=46009612" target="_blank">Check out Hammer & Harvest: Dwarven Roots now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Take the Sword or Watch Your World Burn - Deus Exia Puts Pixel Blade Combat Front and Center</title>
      <link>https://indiebunny.com/news/take-the-sword-or-watch-your-world-burn-deus-exia-puts-pixel-blade-combat-front-and-center</link>
      <guid isPermaLink="true">https://indiebunny.com/news/take-the-sword-or-watch-your-world-burn-deus-exia-puts-pixel-blade-combat-front-and-center</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:35 GMT</pubDate>
      
      <category>Action</category>
      <category>RPG</category>
      <description>Before your planet blows up you get a sword and one very good reason to learn how to parry. Deus Exia is a colorful 2D pixel action ride built on combos, cards and ruthless bosses.</description>
      <enclosure url="https://indiebunny.com/uploads/deus_exia_screenshot_0_f6dbd26788.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/deus_exia_screenshot_0_f6dbd26788.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Deus Exia Hands You the Sword of Deus

"O dweller of another world, you have opened the seal of the Exiles. They are fiercely aggressive, we had no choice but to banish them. Before your planet gets blown into smithereens, take this sword and protect yourself."

That is the blunt, cinematic setup Deus Exia gives you. You play as Exia, entrusted with an extraterrestrial blade and a very short to do list: slice, parry, combo and survive. The pitch is simple, but the systems below the surface promise depth. Combat leans into timing and momentum, while progression comes from collecting cards and choosing skills that reshape how you approach each encounter.

&nbsp;
![Deus Exia screenshot 2](https://indiebunny.com/uploads/large_deus_exia_screenshot_1_7058791458.jpg)
&nbsp;

## A Sword and a Planet to Protect

The narrative is compact and direct. Exia receives the Sword of Deus to fend off an alien invasion known as the Exiles. The stakes are literal planetary annihilation, which keeps the tone urgent even when the pixel palette is bright. Story moments are supported by more than 60 cutscene illustrations, so expect a fair amount of visual narrative between the fights.

Story fuels action, and action feeds the sense of escalation. As enemies grow stranger across regions, so do the tools you find to answer them.

&nbsp;

## Regions and Combat

Deus Exia sends you through four distinct regions: Dravendale City, Eremoth Desert, Ulthar Tundra and Stelaria Isles. Each area brings unique environmental hazards and enemies, and the game features 16 plus levels that introduce new challenges and bosses as you progress.

Combat centers on a tight melee loop. You can slash and chain combos, use an elaborate knockdown system to control space, and most importantly master the parry. Parry works for blocking incoming melee hits and for reflecting enemy projectiles, turning defense into offense when your timing is sharp. There are 50 plus active skills to unlock, which means a fight can feel very different depending on the toolkit you choose.

&nbsp;
![Deus Exia screenshot 3](https://indiebunny.com/uploads/large_deus_exia_screenshot_2_f4b1e716b0.jpg)
&nbsp;

## Cards, Skills and Building Your Exia

Progression in Deus Exia is card driven. Over 100 cards are scattered through the world to collect and upgrade. Cards modify stats, change interactions, or grant passive effects that shape a build. Combine those with active skills to craft setups that suit your playstyle, whether you favor relentless combos, defensive counterplay or projectile reflection.

That variety invites experimentation. The card pool encourages you to mix synergies and consider trade offs: a card that boosts damage might cost mobility, while another might alter how certain skills behave. The game frames these choices clearly so you can iterate on builds without losing sight of the action.

&nbsp;

## Presentation, Scope and Languages

Deus Exia presents itself in colorful 2D pixel art. Visual storytelling leans on those 60 plus cutscene illustrations to punctuate major moments, while in-level sprites and animations handle the rhythm of combat. The package lists 16 plus levels, numerous unique enemies and multiple bosses across each region.

Language support includes English, Chinese and Japanese, which should help the game land with wider indie audiences. The combination of bite sized levels and deep combat systems aims to keep sessions satisfying and replayable as you refine builds and hunt better cards.

&nbsp;
![Deus Exia screenshot 4](https://indiebunny.com/uploads/large_deus_exia_screenshot_3_eeb0b8f104.jpg)
&nbsp;

## Why Deus Exia Is Worth Watching

If you like action platformers that reward timing and experimentation, Deus Exia offers a compact, focused loop. The parry mechanics give skilled players room to shine, and the card plus skill progression opens up multiple ways to approach threats. The bright pixel presentation and illustrated cutscenes add personality, while the level and enemy variety promise a steady ramp in challenge.

There are no promises about platform or release timing in this piece. What is clear from the description is the game wants to be a careful blend of precise combat and build driven progression. If you enjoy learning a weapon and then reinventing how you use it, Deus Exia looks like it will be easy to sink time into.

&nbsp;

<SteamWidget id="3602210" />
➡️ <a href="https://store.steampowered.com/app/3602210?curator_clanid=46009612" target="_blank">Check out Deus Exia now on Steam</a>]]></content:encoded>
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    <item>
      <title>Find Your Twin, Merge Into a Stranger, Repeat: Mingle&apos;s Delightfully Bizarre Crowd Puzzle</title>
      <link>https://indiebunny.com/news/find-your-twin-merge-into-a-stranger-repeat-mingle-s-delightfully-bizarre-crowd-puzzle</link>
      <guid isPermaLink="true">https://indiebunny.com/news/find-your-twin-merge-into-a-stranger-repeat-mingle-s-delightfully-bizarre-crowd-puzzle</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:35 GMT</pubDate>
      
      
      <description>Hunt for your identical twin in a sea of chatty faces, merge into someone new, and do it all again. Mingle turns hidden object play into a friendly, whimsical matching loop.</description>
      <enclosure url="https://indiebunny.com/uploads/mingle_screenshot_0_4e4fbbd2fd.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/mingle_screenshot_0_4e4fbbd2fd.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Mingle: Find Your Twin, Merge Into Someone New

Mingle is a cozy puzzle about people who look oddly similar and refuse to stay put. You move through bustling scenes searching for the person who exactly matches you. When you find that twin, the two of you merge into someone new and the hunt continues until everyone in the crowd has been paired.

The hook is simple and satisfying. The more matches you make, the more curious the cast becomes. Each tiny character seems ready to share something silly, which turns the game into a lighthearted scavenger hunt as much as a puzzle.

&nbsp;
![Mingle screenshot 2](https://indiebunny.com/uploads/large_mingle_screenshot_1_4faad468ad.jpg)
&nbsp;

## Search, Merge, Repeat

Gameplay centers on spotting your identical twin in increasingly complex crowds. Levels introduce new rules and surprises to shake up the loop. Some characters dart around quickly, others hide by shrinking away, a few transform into trees, and some faithfully copy your every move. These twists keep the core task fresh and encourage players to adapt on the fly.

Progress is measured with a three star rating system. The basics are easy to pick up, but mastering timing, positioning, and the stage specific quirks is where the challenge shows up. There are also unlockable challenges for players who want tighter, score focused runs.

&nbsp;
![Mingle screenshot 3](https://indiebunny.com/uploads/large_mingle_screenshot_2_e9981e03ee.jpg)
&nbsp;

## A Crowd of Characters and Local Co op

Mingle offers a generous roster to collect. There are over 400 chatty little characters to unlock, each with its own line of silly dialogue or personality quirk. You can also earn wallpapers and other cosmetic unlocks as you complete levels and tackle optional challenges.

Grab a friend for local couch co op. Two players can work together to chase perfect three star runs, while still competing to see who racks up the most merges. It promises to be a pleasant living room time sink for fans of hidden object games and tile matching puzzles who like their mechanics wrapped in personality.

Mingle is a tidy little package: approachable, bright, and built around a single addictive idea that keeps feeling new as the crowd grows stranger.

&nbsp;

<SteamWidget id="3782840" />
➡️ <a href="https://store.steampowered.com/app/3782840?curator_clanid=46009612" target="_blank">Check out Mingle now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Sepak U Throws a Ball, Then Kicks Your Face: A Smash-Style Sepak Takraw Brawler That Actually Looks Competitive</title>
      <link>https://indiebunny.com/news/sepak-u-throws-a-ball-then-kicks-your-face-a-smash-style-sepak-takraw-brawler-that-actually-looks-competitive</link>
      <guid isPermaLink="true">https://indiebunny.com/news/sepak-u-throws-a-ball-then-kicks-your-face-a-smash-style-sepak-takraw-brawler-that-actually-looks-competitive</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:35 GMT</pubDate>
      
      <category>Action</category>
      <description>Sepak U fuses Smash-like movement with Sepak Takraw ball control and fighting game systems, turning volleyball into an arena for spikes, power smashes, and cinematic chaos. Local or online, it promises friendly brawls and tournament-ready depth.</description>
      <enclosure url="https://indiebunny.com/uploads/sepak_u_sports_fighting_game_screenshot_0_ccb1a6d93a.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/sepak_u_sports_fighting_game_screenshot_0_ccb1a6d93a.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Sepak U: Smash-Like Sepak Takraw Brawler

Imagine a fighting game where the neutral is a volleyball court and the projectile is a ball you must volley with footwork, spikes, and trick shots. Sepak U takes that leap, blending Sepak Takraw, volleyball and football style ball control into a Smash-like arena fighter with clear competitive ambitions. The pitch: easy to pick up controls, a surprising amount of mechanical depth, and a varied single-player arcade built to keep you grinding for endings and unlocks.

&nbsp;
![Sepak U - Sports Fighting Game screenshot 2](https://indiebunny.com/uploads/large_sepak_u_sports_fighting_game_screenshot_1_d3bc4a29bd.jpg)
&nbsp;

## How it plays

At the core are simple volleyball-style rules, reduced to a sweet loop, land the ball to score a point. Touches trigger automatic hits, or you can choose to smash for stronger, faster attacks. That accessibility sits on top of a system with nuance. Ball behavior is modeled with football style techniques, so you can shape curves, sinkers, back shots, and classic spikes. Power smashes and angle reads feel meaningful because the ball is the central tool and weapon.

Movement and inputs borrow the sense of momentum from Smash-like titles, with air dash, wave dash, cancels, and other movement options that reward practice. On top of that sit fighting game elements, specials, ultimates, and gauges, creating a stack of mechanics that supports both casual party chaos and deeper, competitive play.

The result should feel familiar to fans of platform brawlers, and rewarding to players who like to master spacing, timing and reads. Matches support 1 to 4 players locally or online, with modes like head-to-head, handicap and team battles.

&nbsp;
![Sepak U - Sports Fighting Game screenshot 3](https://indiebunny.com/uploads/large_sepak_u_sports_fighting_game_screenshot_2_0ce8bd9570.jpg)
&nbsp;

## Characters, arenas and the world

Sepak U ships with 21 characters and 21 arenas, a roster that mixes originals with guest fighters and playful oddities. The developer teases everything from a chicken and an Asian mom to characters lifted from other games, so expect a cast with personality and variety in playstyles.

Arenas and lore lean heavily on Southeast Asian cultural references, especially the Philippines, as well as Thailand, Malaysia, Taiwan and Singapore, while also reaching for locations as far-flung as Japan, Europe and South America. The single-player arcade weaves those locales into an arcade ladder full of randomized matches, minigames, boss fights and 21 character endings, promising over ten hours of solo and co-op run content.

The story premise gives fights stakes beyond scorekeeping, with players searching for lost memories while squaring off against heroes, villains, and mythic Filipino tricksters. Expect eclectic bosses and match gimmicks that flip the rules mid-run.

&nbsp;
![Sepak U - Sports Fighting Game screenshot 4](https://indiebunny.com/uploads/large_sepak_u_sports_fighting_game_screenshot_3_3dfa337071.jpg)
&nbsp;

## Modes, solo runs and content

Beyond the core multiplayer, Sepak U includes a randomized arcade mode with ladders that mix match types, objectives and boss encounters. Minigames and co-op content pad the experience, and the variety sounds designed to keep single players returning while unlocks and endings provide goals for collectors.

One notable design choice is the Second Wind system, presented as a novel twist for fighters. Instead of buffing the winner after rounds, the loser receives an in-between-round upgrade, introducing a rogue-like style comeback mechanic that aims to make losses more engaging and to add fresh pressure to winners.

&nbsp;

## Competitive design and tournament features

Sepak U is being developed by a tournament competitor and organizer, and that pedigree shows in its feature list. Core competitive features are planned, including online play, replays and training modes. The developers also promise streamer and tournament-friendly tools like in-game webcam integration and faster tournament onboarding, features built with organizers in mind.

Balance and longevity appear to be priorities, with mechanics tuned for both accessible fun and room for high-skill expression. The Second Wind approach and other systems indicate the team is thinking about both matchmaking fairness and spectacle.

&nbsp;

## Second Wind, presentation and what stands out

Presentation aims for drama and movie-like cinematics, with camera flair, presentation options and moments designed for highlight reels. The mix of sports spectacle and fighting game flair is Sepak U's biggest hook: it is as comfortable as a party brawler and as inviting as a competitive arena, depending on how deep you want to go.

If you enjoy platform brawlers, fighting game systems, or simply want a fresh take on ball sports with a Southeast Asian cultural flavor, Sepak U looks like a creative mashup to watch. It promises quick matches, mechanical depth and a roster that refuses to be boring.

&nbsp;

<SteamWidget id="4566850" />
➡️ <a href="https://store.steampowered.com/app/4566850?curator_clanid=46009612" target="_blank">Check out Sepak U - Sports Fighting Game now on Steam</a>]]></content:encoded>
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    <item>
      <title>Public Fears - George&apos;s Farm - Official Trailer</title>
      <link>https://indiebunny.com/news/public-fears-george-s-farm-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/public-fears-george-s-farm-official-trailer</guid>
      <pubDate>Wed, 01 Apr 2026 22:32:22 GMT</pubDate>
      
      
      <description>In Public Fears - George&apos;s Farm, veteran officer Felix Turner is driven out of the police force by mysterious forces and takes refuge at his friend George&apos;s remote farmhouse. Seeking peace, Felix soon discovers the quiet conceals unsettling secrets and must face whatever darker truths lie hidden in the countryside.</description>
      <enclosure url="https://indiebunny.com/uploads/public_fears_georges_farm_screenshot_0_2cfe5287b4.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/public_fears_georges_farm_screenshot_0_2cfe5287b4.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[In Public Fears - George's Farm, veteran officer Felix Turner is driven out of the police force by mysterious forces and takes refuge at his friend George's remote farmhouse. Seeking peace, Felix soon discovers the quiet conceals unsettling secrets and must face whatever darker truths lie hidden in the countryside.

&nbsp;

<SteamWidget id="4564770" />
➡️ <a href="https://store.steampowered.com/app/4564770?curator_clanid=46009612" target="_blank">Check out Public Fears - George's Farm now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Fruit Vacuum, Jelly Fling, Perfect Score Hunt: Nighttime Chaos in Fruitimo! Juicy Night Ride</title>
      <link>https://indiebunny.com/news/fruit-vacuum-jelly-fling-perfect-score-hunt-nighttime-chaos-in-fruitimo-juicy-night-ride</link>
      <guid isPermaLink="true">https://indiebunny.com/news/fruit-vacuum-jelly-fling-perfect-score-hunt-nighttime-chaos-in-fruitimo-juicy-night-ride</guid>
      <pubDate>Wed, 01 Apr 2026 20:10:47 GMT</pubDate>
      
      <category>Action</category>
      <description>A glowing theme park, a drone taxi, and a kid with a fruit vacuum. Fruitimo! Juicy Night Ride turns five-minute runs into addictive score-chasing joy.</description>
      <enclosure url="https://indiebunny.com/uploads/fruitimo_juicy_night_ride_screenshot_0_ac1a154e51.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/fruitimo_juicy_night_ride_screenshot_0_ac1a154e51.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Fruitimo! Juicy Night Ride - Ride the Drone Taxi Through Kajune Land at Night

Fruitimo! Juicy Night Ride is a compact score-attack action game set in the glowing nighttime world of Kajune Land. You hop in a drone taxi with fruit-loving Vimita and his android grandpa, then spend roughly five minutes per stage vacuuming fruits, flinging jelly at the environment, and jumping through rings to rack up points. The core loop is simple, immediate, and built for repeat runs that reward memorization and creativity.

&nbsp;
![Fruitimo! Juicy Night Ride screenshot 2](https://indiebunny.com/uploads/large_fruitimo_juicy_night_ride_screenshot_1_a77052dd48.jpg)
&nbsp;

## Ride-Style Action with Simple Controls

The drone taxi steers the voyage for you, so movement is handled automatically. That leaves players free to focus on three core actions: vacuum fruits to grab base points, throw jelly to interact with scenery and score unexpected bonuses, and jump through rings for extra reward. Controls are deliberately approachable so kids and adults can pick up the game quickly and enjoy instant runs.

Each stage is short by design, around five minutes from start to finish. That makes the game ideal for quick play sessions and encourages immediate replays to chase higher scores or discover new point opportunities.

&nbsp;
![Fruitimo! Juicy Night Ride screenshot 3](https://indiebunny.com/uploads/large_fruitimo_juicy_night_ride_screenshot_2_2dd490e056.jpg)
&nbsp;

## Kajune Land After Dark

Kajune Land feels like a magical nighttime theme park. The game offers six courses in total split across two moods: three night stages and three sunset stages. Lighting and set dressing play into the experience, encouraging players to explore visually and line up tricky jelly shots that hit the right objects at the right time.

The setting is both decorative and functional. Bright, readable visuals help younger players follow the action while providing enough detail for adults to spot clever scoring combos.

&nbsp;
![Fruitimo! Juicy Night Ride screenshot 4](https://indiebunny.com/uploads/large_fruitimo_juicy_night_ride_screenshot_3_6d0aaf55c3.jpg)
&nbsp;

## Score Attack and the Joy of Discovery

Fruits are the obvious way to score, but the real hook is learning how the course responds to your jelly shots. Hitting different park objects can grant bonus points and open scoring permutations you will not notice on a first run. Part of the appeal is discovering those interactions and chaining them together.

Because stages are short and deterministic, the game leans into mastery. Replay a course, learn where high-value fruit clusters spawn, memorize ring sequences, and hunt down the environmental opportunities that push your score higher. The pursuit of a perfect run is the primary reward.

&nbsp;

## Built as a Child's First 3D Game

The Fruitimo! series is designed around the idea of a child's first 3D game. That philosophy shows in the simple inputs, friendly visual language, and short, satisfying stages. Fruitimo! Juicy Night Ride expands the concept into a night-themed score-attack, and the original Fruitimo! is available on Steam for players who want more of the series.

Visually inviting, mechanically easy to approach, and focused on repeatable fun, Fruitimo! Juicy Night Ride is clearly aimed at families and score-chasers alike. If you enjoy short runs, bright aesthetics, and the thrill of uncovering combos, this one is worth a spin through Kajune Land.

&nbsp;

<SteamWidget id="4399580" />
➡️ <a href="https://store.steampowered.com/app/4399580?curator_clanid=46009612" target="_blank">Check out Fruitimo! Juicy Night Ride now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>CarX Drift Racing Online 2 Promises Pro-Level Drift Judging, Laser-Scanned Tracks and Real Wheel Feel</title>
      <link>https://indiebunny.com/news/car-x-drift-racing-online-2-promises-pro-level-drift-judging-laser-scanned-tracks-and-real-wheel-feel</link>
      <guid isPermaLink="true">https://indiebunny.com/news/car-x-drift-racing-online-2-promises-pro-level-drift-judging-laser-scanned-tracks-and-real-wheel-feel</guid>
      <pubDate>Wed, 01 Apr 2026 17:11:41 GMT</pubDate>
      
      <category>Simulation</category>
      <description>A true drift simulator that aims for competition-level rules and physics. CarX Drift Racing Online 2 puts you through a drift school, a career ladder and online tournaments built like the real thing.</description>
      <enclosure url="https://indiebunny.com/uploads/carx_drift_racing_online_2_screenshot_0_06cbb95d33.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/carx_drift_racing_online_2_screenshot_0_06cbb95d33.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## CarX Drift Racing Online 2

CarX Drift Racing Online 2 wants to do one thing very clearly: bring authentic, championship-style drifting to players who care about rules, judging and realistic physics. Built in collaboration with the CarX Motorsport team, the title updates the series with a new tire model and tuned physics that are designed to feel at home on steering wheel rigs as well as on traditional controllers.

The game dresses realism on both sides of the fence. On one hand there is an embracing of competition formats and judging criteria used in modern drift championships. On the other hand there are simulation-minded systems under the hood - from an advanced suspension and gearbox tuning tree to a damage model that shows consequences out on track.

&nbsp;
![CarX Drift Racing Online 2 screenshot 2](https://indiebunny.com/uploads/large_carx_drift_racing_online_2_screenshot_1_8898ac1cd9.jpg)
&nbsp;

## Multiplayer

Multiplayer is where CarX Drift Racing Online 2 wants to shine. Expect duels, TOP 32 brackets, freeride rooms and gymkhana events. The developers mention skill-based matchmaking and a rating system for online events to keep matches competitive and fair.

Beyond casual rooms, the project aims at organized cybersport tournaments. The multiplayer setup is explicitly built with competitive drifting in mind - from single duels to structured elimination brackets - making online play a stepping stone from practice to pro-level contests.

&nbsp;
![CarX Drift Racing Online 2 screenshot 3](https://indiebunny.com/uploads/large_carx_drift_racing_online_2_screenshot_2_48426a7e46.jpg)
&nbsp;

## Customization and Damage

CarX Drift Racing Online 2 keeps a strong focus on car setup and mechanical tuning. Suspension, gearbox, ECU and other performance parts are upgradeable and adjustable. The tuning system is presented as advanced and fine-grained, giving players tools to tailor handling for different tracks and control setups.

A damage system adds another layer of realism and immersion. Cosmetic hits like losing a bumper or leaving dents on a competitor during close contact are possible, which can change the feel and look of a car over the course of an event.

&nbsp;
![CarX Drift Racing Online 2 screenshot 4](https://indiebunny.com/uploads/large_carx_drift_racing_online_2_screenshot_3_9c79e9f0f9.jpg)
&nbsp;

## Tracks and Locations

The game features laser-scanned, licensed circuits. Confirmed locations include Ebisu Circuit in Japan, Nürburgring Nordschleife in Germany, Dominion Raceway in the USA and ADM Raceway in Russia. Those who appreciate authentic track geometry will find the laser-scanned approach useful for consistent handling and line practice.

&nbsp;

## Career and Drift School

You begin in a drift school that teaches basics before moving on to advanced drift control. Career mode takes you from local contests through national and world series, with opportunities to compete in championships, secure sponsors and tune cars to meet series regulations. The career is framed as preparation for online competition, letting players build experience before jumping into multiplayer events.

&nbsp;

## Controller Support and Competitive Focus

The game supports most steering wheels, gear shifters, gamepads and other common controllers available on the market, and notes that support may expand over time. Given the physics and tire model updates, wheel users should see benefits in precision and feedback.

CarX Drift Racing Online 2 positions drifting first as a sport and intends to create a platform for cybersport tournaments worldwide. If you value judged runs, bracket-style competition and a strong tuning toolbox, this entry aims to bridge the gap between arcade accessibility and pro-level drift simulation.

&nbsp;

<SteamWidget id="1826420" />
➡️ <a href="https://store.steampowered.com/app/1826420?curator_clanid=46009612" target="_blank">Check out CarX Drift Racing Online 2 now on Steam</a>]]></content:encoded>
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      <title>GunZ: The Duel Remastered Reloaded - Parkour Gunfights, K-Style Mayhem, and Custom Looks That Never Hold You Back</title>
      <link>https://indiebunny.com/news/gun-z-the-duel-remastered-reloaded-parkour-gunfights-k-style-mayhem-and-custom-looks-that-never-hold-you-back</link>
      <guid isPermaLink="true">https://indiebunny.com/news/gun-z-the-duel-remastered-reloaded-parkour-gunfights-k-style-mayhem-and-custom-looks-that-never-hold-you-back</guid>
      <pubDate>Wed, 01 Apr 2026 17:10:25 GMT</pubDate>
      
      <category>Action</category>
      <description>Old-school GunZ speed with modern polish. Pull off wall-runs, air combos, and weapon tricks in a remaster that wants you to look as stylish as you fight.</description>
      <enclosure url="https://indiebunny.com/uploads/gunz_the_duel_remastered_screenshot_0_7fa643ff6f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/gunz_the_duel_remastered_screenshot_0_7fa643ff6f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## GunZ: The Duel Remastered

ENTER the GunZ: The Duel NOW. It is free to play. If you remember the original for its breakneck pace and acrobatic gunplay, this remaster aims to preserve those controls while wrapping the whole experience in cleaner visuals and a refreshed UI.

What makes it stand out is simple. Combat is lightning-fast and blends close-quarters melee with long-range gunplay. Movement is a weapon. Players pull off wall-runs, aerial combos, dashes, and environment tricks to chain stylish kills and control space. The promise here is the same one that made the cult audience: fluid movement, wild moves, and matches that push the limits of what feels possible.

&nbsp;
![GunZ: The Duel Remastered screenshot 2](https://indiebunny.com/uploads/large_gunz_the_duel_remastered_screenshot_1_5b1250d99c.jpg)
&nbsp;

## K-Style action returns

The remaster leans fully into K-Style action. That means more than quick reflexes. It means training your own fighting style and learning how to use walls, air time, and dash mechanics to dictate encounters. Wall-running and acrobatic air combat combine with a mix of close and long-range weapons to create combat that rewards creativity and practice.

The developers invite players to awaken their combat instincts and keep fighting for glory. Every duel is meant to feel intense, bold, and full of options. If you enjoy learning movement tech and stringing together sequences, this is the kind of playground built for that.

&nbsp;
![GunZ: The Duel Remastered screenshot 3](https://indiebunny.com/uploads/large_gunz_the_duel_remastered_screenshot_2_509726bb57.jpg)
&nbsp;

## Customization without chains

One of the remaster's selling points is a broader approach to self-expression. There is an extensive collection of permanent character customization parts, weapon components, and action effects. The game emphasizes freedom from restrictive equipment systems so you can look the way you want without losing tactical choices to temporary gear.

Put simply, you can chase a signature look and keep it across matches. That matters in a scene where style and skill go hand in hand.

&nbsp;
![GunZ: The Duel Remastered screenshot 4](https://indiebunny.com/uploads/large_gunz_the_duel_remastered_screenshot_3_4da0a96d8d.jpg)
&nbsp;

## More than PvP: co-op, PvE, and competitive ladders

GunZ: The Duel Remastered is not only about duels. PvE and co-op modes let you team up against large threats and tackle boss fights and quests. Those modes give the frenetic combat a different pace, with cooperative strategies and shared objectives.

For players who want competition, there are clan wars and ranked matches. Official tournaments will be held regularly to find the ultimate contender and give teams a chance to prove themselves. The Hall of Fame and throne metaphor suggest a clear intent to support organized play and ongoing competitive narratives. The developers also note future updates are coming soon, which could expand modes and content further.

Add the game to your wishlist and prepare to practice those wall-runs. Free to play and remastered with next-level visuals and UI, GunZ: The Duel Remastered wants to be familiar to veterans while approachable for newcomers who like movement-focused shooters.

&nbsp;

<SteamWidget id="3139440" />
➡️ <a href="https://store.steampowered.com/app/3139440?curator_clanid=46009612" target="_blank">Check out GunZ: The Duel Remastered now on Steam</a>]]></content:encoded>
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    <item>
      <title>Bulldoze a Rice Field, Hire a Celebrity Chef, Survive a Monster Sighting - Welcome to Super Kanko Town</title>
      <link>https://indiebunny.com/news/bulldoze-a-rice-field-hire-a-celebrity-chef-survive-a-monster-sighting-welcome-to-super-kanko-town</link>
      <guid isPermaLink="true">https://indiebunny.com/news/bulldoze-a-rice-field-hire-a-celebrity-chef-survive-a-monster-sighting-welcome-to-super-kanko-town</guid>
      <pubDate>Tue, 31 Mar 2026 23:00:00 GMT</pubDate>
      
      <category>Simulation</category>
      <category>Strategy</category>
      <description>A sleepy seaside town gets a bus route and a fast education in mass tourism. Super Kanko Town asks how far you will go to keep the ratings high.</description>
      <enclosure url="https://indiebunny.com/uploads/super_kanko_town_screenshot_0_8f33a5c174.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/super_kanko_town_screenshot_0_8f33a5c174.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Super Kanko Town

Super Kanko Town is equal parts incremental game, city-builder, and sharp little fable about the absurdities of mass tourism. You start with one bus route and a handful of curious visitors. From there you raze gardens and rice fields, erect capsule hotels and convenience stores, and try to keep your town charming enough to stay above 4.5 stars on the mapping app everyone suddenly cares about.

The elevator pitch is blunt and a little gleeful: tend to your pixel town, keep tourists smiling, and if someone can not foot the bill, that is their problem. Selfie opportunites abound.

&nbsp;
![Super Kanko Town screenshot 2](https://indiebunny.com/uploads/large_super_kanko_town_screenshot_1_7bb9f45510.jpg)
&nbsp;

## A Bus Route and the Tourism Machine

The core premise is simple and smart. A small seaside town gains an intercity bus route and with it a stream of tourists who need food, beds, and entertainment. At first a few food trucks and B and Bs will do. Very quickly you need to scale. Hotels need staff, staff need supplies, and supplies create new local industries. The game turns the gentle escalation of an incremental title into an economy of vibe and necessity.

You are building more than structures. You are shaping what kind of tourism your town attracts. Low budget motels and burger joints bring volume. Third-wave coffee shops and Michelin-adjacent sushi bars bring glamour. The two do not always mix, and that tension is where a lot of the design's flavor comes from.

&nbsp;
![Super Kanko Town screenshot 3](https://indiebunny.com/uploads/large_super_kanko_town_screenshot_2_7b28be9a04.jpg)
&nbsp;

## Building for Stars or Sandwiches

Mechanically the project sits between incremental clicks and deliberate city planning. Construct capsule hotels, convenience stores, gourmet restaurants, and larger landmarks like a Grand Hotel. Unlocking famous chefs and cultural capital produces a resource called glamour, which attracts celebrities and wealthier visitors. More glamour means more prestige, but it may also alienate the regulars who made the town viable to begin with.

The world is not a tidy simulation. Fires, crime waves, trash crises, and even giant monsters off the coast will interrupt your carefully planned expansion. You can put out problems manually or pay to delegate them to professionals if you have the funds. And then there are protesters to silence, a blunt reminder that every change in the town has social consequences.

&nbsp;
![Super Kanko Town screenshot 4](https://indiebunny.com/uploads/large_super_kanko_town_screenshot_3_a827cf0960.jpg)
&nbsp;

## Chaos, Commentary, and Choices

Super Kanko Town wears its satire lightly. The game's cheeky commands to raze homes or raze fields for tourist infrastructure are meant to provoke thought without preaching. It invites experimentation: pursue glamour and see if the jet set crowds justify the cost, or double down on accessible tourism and keep the bayside cozy and chaotic.

The tone is playful and a bit acidic. There is humor in watching Brad grab a selfie on the beach, and there is weight in seeing what is sacrificed for a higher rating. As an experimental indie project, it seems designed to grow in multiple directions depending on how players respond to those tradeoffs.

Super Kanko Town is not just about optimization. It is about decisions that ripple through a small community. Whether you aim for five stars or simply survive the next monster sighting, the game makes every choice feel like it matters.

&nbsp;

<SteamWidget id="4492750" />
➡️ <a href="https://store.steampowered.com/app/4492750?curator_clanid=46009612" target="_blank">Check out Super Kanko Town now on Steam</a>]]></content:encoded>
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    <item>
      <title>DEFLATE: One Spacebar, Two Modes, Thousands of Indie Tracks - Flip Between Melody and Drum in a 4-Key Rhythm Lab</title>
      <link>https://indiebunny.com/news/deflate-one-spacebar-two-modes-thousands-of-indie-tracks-flip-between-melody-and-drum-in-a-4-key-rhythm-lab</link>
      <guid isPermaLink="true">https://indiebunny.com/news/deflate-one-spacebar-two-modes-thousands-of-indie-tracks-flip-between-melody-and-drum-in-a-4-key-rhythm-lab</guid>
      <pubDate>Tue, 31 Mar 2026 22:15:00 GMT</pubDate>
      
      <category>Action</category>
      <description>Flip the beat with a single long key. DEFLATE turns a tiny 4-key setup into a duel between melody and rhythm, all powered by dizzylab&apos;s indie music pool.</description>
      <enclosure url="https://indiebunny.com/uploads/deflate_screenshot_0_9e5a653b4a.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/deflate_screenshot_0_9e5a653b4a.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## DEFLATE

DEFLATE is a drop-style 4-key vertical rhythm game built by dizzylab, the Chinese indie music platform. The core idea is elegantly simple. You play with four keys while the longest key on your keyboard, the Spacebar, becomes the switch that toggles how you approach a song. The result is a compact, focused rhythm challenge that asks you to think like both a lead player and a drum machine operator.

&nbsp;
![DEFLATE screenshot 2](https://indiebunny.com/uploads/large_deflate_screenshot_1_dc252225fa.jpg)
&nbsp;

## Two modes, one control: Melody Mode and Drum Mode

DEFLATE offers two distinct chart types. Melody Mode is melody-driven. Press the Spacebar as the falling bar hits the line to enter this mode, then follow falling note patterns to perform the song's lead lines with timing and expression. It feels like running the melody with your fingertips.

Drum Mode is rhythm-focused. Press the Spacebar in time with the falling bar to switch into this mode and the screen becomes a classic two-step drum machine sequencer. In Drum Mode you lay down kicks and snares by hand, building the rhythmic backbone of the track. The contrast between precise melodic lines and beat-making immediacy is the game's central hook.

Gameplay centers on timing and choice. Each hit matters, and the same Spacebar press can mean different things depending on when you press it. That dynamic keeps the sessions tight and surprisingly strategic.

&nbsp;
![DEFLATE screenshot 3](https://indiebunny.com/uploads/large_deflate_screenshot_2_31b8d24959.jpg)
&nbsp;

&nbsp;

## Characters as timbres and stage customization

Every character in DEFLATE comes with its own timbral identity, inspired by the classic drum machines that shaped electronic music. Picking a character is not just a cosmetic choice, it changes the auditory texture of your playthrough. On top of that, players can mix and match hit effects and note styles through a simple, user friendly interface to shape the stage and focus on the music rather than fiddly menus.

The developers say characters and content are just the start. DEFLATE is designed to grow, with promises of new characters and expanded content in future updates, which keeps the game feeling alive as the library expands.

&nbsp;

## Music library and supporting indie creators

dizzylab sources DEFLATE's tracks from the music creators on its platform. The site hosts nearly a thousand albums uploaded by independent artists, and the developers pick songs from that pool to populate the game. That means the soundtrack is constantly refreshing and leans heavily on fan made, original, and indie material.

This project is clearly more than a rhythm toy. DEFLATE is positioned as a way to support an independent music ecosystem while giving players a compact, dual minded rhythm experience. If you like rhythm games that reward tight timing and enjoy discovering new artists, DEFLATE looks worth a listen.

&nbsp;

<SteamWidget id="3921360" />
➡️ <a href="https://store.steampowered.com/app/3921360?curator_clanid=46009612" target="_blank">Check out DEFLATE now on Steam</a>]]></content:encoded>
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      <title>What if Golf Was a Bee Sport? Sting &amp; Swing Turns Pollen, Physics, and Flags Into a Weirdly Cozy Quest</title>
      <link>https://indiebunny.com/news/what-if-golf-was-a-bee-sport-sting-and-swing-turns-pollen-physics-and-flags-into-a-weirdly-cozy-quest</link>
      <guid isPermaLink="true">https://indiebunny.com/news/what-if-golf-was-a-bee-sport-sting-and-swing-turns-pollen-physics-and-flags-into-a-weirdly-cozy-quest</guid>
      <pubDate>Mon, 30 Mar 2026 20:05:24 GMT</pubDate>
      
      <category>Action</category>
      <description>Awaken a sleepy bee, strap a golf ball to its life, and let curiosity pull you through a lush, pixel maze. Sting &amp; Swing makes exploration feel like the most soothing sport you have never tried.</description>
      <enclosure url="https://indiebunny.com/uploads/sting_swing_screenshot_0_b2ef9df6ce.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/sting_swing_screenshot_0_b2ef9df6ce.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Sting & Swing: Bee-Golf Through a Verdant Labyrinth

Awaken the Bee from its slumber and step into a calming yet mysterious world. Sting & Swing mixes exploratory platforming with a tactile golf twist: you are a bee with a golf ball, and the environment is both course and map. The pixel scenery soothes while it conceals surprises, creating a place you can get lost in and, with practice, learn to call home.

&nbsp;
![Sting & Swing screenshot 2](https://indiebunny.com/uploads/large_sting_swing_screenshot_1_61a569a368.jpg)
&nbsp;

## Explore the Overgrown Course

This game leans into non-linear design. A dense, overgrown world brims with secrets and invites curiosity. Rooms interconnect like holes on a sprawling course, and every corner can open onto a new vista or a tucked away passage. There is freedom to roam wherever your curiosity leads, and plenty of visual stops to admire the living, pixelated greenery.

Each area feels alive rather than static. The layout encourages return visits once you pick up new techniques, turning previously mundane paths into routes with purpose. If you like gradual discovery and worlds that reward attention, the map design here is the main draw.

&nbsp;
![Sting & Swing screenshot 3](https://indiebunny.com/uploads/large_sting_swing_screenshot_2_cdad8b7263.jpg)
&nbsp;

## Play Golf Like a Bee

At the heart of Sting & Swing is its bee-golf mechanic. The game asks you to master tactile physics: how your bee moves, how the ball reacts, and how environments can be used to your advantage. Collect all the flags scattered across this massive interconnected course. Flags act as goals and as guides, nudging you deeper into the labyrinth.

Environments are varied, and each surface or layout can change how shots behave. That encourages inventive thinking: ricochets, slopes, and environmental interactions become tools to reach higher or hidden areas. Practice matters. The more fluent you become with the controls and feel for the ball, the more the world opens up.

&nbsp;
![Sting & Swing screenshot 4](https://indiebunny.com/uploads/large_sting_swing_screenshot_3_82b128a155.jpg)
&nbsp;

## Secrets Waiting Beneath the Green

Sting & Swing is about more than navigation and flag collection. The game hides mysteries in plain sight and nudges you to discover creative uses for abilities you might initially overlook. Little mechanics may combine in surprising ways, revealing shortcuts or entirely new paths.

There is a sense of depth to explore. How deep this golf-hole goes is part of the charm. If you enjoy peeling back layers and finding clever solutions, this is a world designed to reward patient players who look beyond the obvious.

## A Quiet, Playful Invitation

Sting & Swing offers a mellow but compelling loop: learn the feel, explore with intent, and unearth secrets. It is a game for players who enjoy tactile challenges wrapped in a cozy, mysterious pixel world. Grab the ball, wake the Bee, and see how many flags and hidden wonders you can coax from beneath the green.

&nbsp;

<SteamWidget id="4528170" />
➡️ <a href="https://store.steampowered.com/app/4528170?curator_clanid=46009612" target="_blank">Check out Sting & Swing now on Steam</a>]]></content:encoded>
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    <item>
      <title>WonderKing EU Roars Back to 2D Action - Flashy Combos, Five-Player Bosses, and a Closet Full of Costumes</title>
      <link>https://indiebunny.com/news/wonder-king-eu-roars-back-to-2-d-action-flashy-combos-five-player-bosses-and-a-closet-full-of-costumes</link>
      <guid isPermaLink="true">https://indiebunny.com/news/wonder-king-eu-roars-back-to-2-d-action-flashy-combos-five-player-bosses-and-a-closet-full-of-costumes</guid>
      <pubDate>Mon, 30 Mar 2026 19:00:25 GMT</pubDate>
      
      <category>Action</category>
      <category>MMO</category>
      <category>RPG</category>
      <description>Classic side-scrolling action gets a modern makeover in WonderKing EU. Master screen-filling combos, team up for brutal boss raids, and flex your style with hundreds of costume combinations.</description>
      <enclosure url="https://indiebunny.com/uploads/wonderking_eu_screenshot_0_fd3535867f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/wonderking_eu_screenshot_0_fd3535867f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## WonderKing EU Brings Classic 2D Side-Scrolling Back

WonderKing EU leans into the nostalgia of side-scrolling MMOs while dressing the experience up with modern combat flair. The game keeps controls simple so players can focus on chaining flashy skills that fill the screen, mowing through hordes of monsters and feeling every hit. It is a clear invitation to anyone who remembers old-school 2D action and wants it with a contemporary polish.

Players choose from four distinct starting classes - Swordsman, Mage, Archer, and Thief - then work toward unlocking eight advanced classes. That progression promises deeper combos, more powerful skills, and increasingly spectacular visual effects as you level up.

&nbsp;
![WonderKing EU screenshot 2](https://indiebunny.com/uploads/large_wonderking_eu_screenshot_1_8cc68464aa.jpg)
&nbsp;

## Classes, Combos and Progression

Combat in WonderKing EU is about timing and style as much as raw numbers. Each base class brings a different rhythm to play: close-range offense for Swordsmen, ranged burst for Mages, precision and mobility for Archers, and tricksy speed for Thieves. As you develop your character you'll open advanced branches that expand your toolkit and let you tailor combos to your preferred approach.

The emphasis on unique combos and flashy skills means fights rarely feel repetitive. Skills are designed to be visually satisfying and mechanically meaningful, rewarding players who learn to weave abilities together rather than just spamming one button.

&nbsp;
![WonderKing EU screenshot 3](https://indiebunny.com/uploads/large_wonderking_eu_screenshot_2_b28bdbd37f.jpg)
&nbsp;

## Boss Raids with Allies

Big bosses like Pruneus are built to be tackled with a team. Parties of up to five players let you mix class strengths and lean into cooperative strategy - tanking, crowd control, burst windows and coordinated positioning all matter. Raids against massive threats are where legendary loot shows up, offering meaningful progression rewards for group success.

The raid design encourages players to bring specific counters and to think about their role in the party, which reinforces teamwork and shared accomplishment.

&nbsp;
![WonderKing EU screenshot 4](https://indiebunny.com/uploads/large_wonderking_eu_screenshot_3_2b2a7e29d6.jpg)
&nbsp;

## Customization, Community and Side Activities

Outside the battlefield WonderKing EU leans into social play and personalization. Hundreds of costume pieces allow you to craft a look from head to toe, while pets and mounts add both charm and small gameplay perks. Town squares and character expressions create easy spaces for players to hang out and show off gear or emotes.

If you need a break from combat the game offers platforming sections that test movement precision and hidden field activities for players who like exploration. Seasonal events - the team mentions cherry blossom maps among others - add visual variety and limited-time content to keep the world feeling lively.

Whether you want to grind combo mastery, hunt for raid loot with friends, or stroll through town showing off a new outfit, WonderKing EU promises a familiar 2D silhouette with enough modern systems to keep things interesting. Start your adventure and see how the old-school side-scroller feels when it gets a contemporary dose of spectacle.

&nbsp;

<SteamWidget id="4514030" />
➡️ <a href="https://store.steampowered.com/app/4514030?curator_clanid=46009612" target="_blank">Check out WonderKing EU now on Steam</a>]]></content:encoded>
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    <item>
      <title>Modulus: Factory Automation - Trailer</title>
      <link>https://indiebunny.com/news/modulus-factory-automation-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/modulus-factory-automation-trailer</guid>
      <pubDate>Mon, 30 Mar 2026 18:15:00 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Build, automate, &amp; optimize elegant production lines, in a factory made from modules you create. Whether you’re solving intricate logistics puzzles or designing aesthetically pleasing factories, Modulus is built for creative expression. Your solutions, like your factories, are uniquely your own.</description>
      <enclosure url="https://indiebunny.com/uploads/modulus_factory_automation_screenshot_0_2d61600bc6.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/modulus_factory_automation_screenshot_0_2d61600bc6.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Modulus: Factory Automation

Modulus hands you the raw parts of a factory and the tools to turn them into something purposeful and personal. This is a sandbox about design as much as optimization. You cut, paint, stamp, and assemble 3D building blocks called modules, then chain them into production lines that are as much a display of engineering as they are solutions to logistics puzzles.

There are no enemies, no combat, and no timers. Instead the game rewards patience, iteration, and the quiet joy of systems that hum along exactly as you intended.

&nbsp;
![Modulus: Factory Automation screenshot 2](https://indiebunny.com/uploads/large_modulus_factory_automation_screenshot_1_19144d89bb.jpg)
&nbsp;

## Modular Engineering Tools

At the heart of Modulus is modularity. Modules are not abstract resources. Every piece you craft becomes a visible element of a structure that grows in real time. The toolkit is tactile and creative. You manipulate geometry, apply paint and stamps, and attach functional elements to create parts that behave exactly how you design them.

The game encourages multiple approaches. Simple problems can be solved with straightforward parts and routing. Complex goals push you to combine logic, scaling strategies, and inventive module design. There is no single correct layout. The reward lies in finding an elegant, efficient, or simply beautiful approach that matches your taste.

&nbsp;
![Modulus: Factory Automation screenshot 3](https://indiebunny.com/uploads/large_modulus_factory_automation_screenshot_2_b8c946de13.jpg)
&nbsp;

## Creative Mode and Playstyles

Modulus offers a dedicated Creative Mode for players who want to build without constraints. Full access to tools, paint options, expanded module sizes, and unlimited resources lets you treat the grid like a canvas. Whether you are stress testing a production loop, designing voxel art, or inventing hardware that would never be practical in gameplay, Creative Mode removes goals and lets exploration lead.

For puzzle-minded players the main experience provides a steady progression in complexity. Start with basic resources, learn the core systems, then unlock new mechanics and tools as demands grow. The game is deliberately low pressure, focused on experimentation and incremental mastery rather than speed runs or score chasing.

&nbsp;
![Modulus: Factory Automation screenshot 4](https://indiebunny.com/uploads/large_modulus_factory_automation_screenshot_3_a35caabb27.jpg)
&nbsp;

## The Grand Neural Network and Neural Monuments

There is a narrative thread woven through the building. Your factory was programmed by the Colony to supply bots with relentless efficiency. Then a signal from deep space arrives. The Grand Neural Network is calling. To connect you must construct Neural Monuments: vast, intricate structures that test the limits of your engineering and scaling automation strategies.

Those monuments become the ultimate expression of the systems you have developed. They ask you to think about logic at scale, to consider throughput and aesthetics together, and to push your modular designs until they form something monumental. As you build, the game nudges at questions of purpose and agency, one module at a time.

&nbsp;

## Who is this for?

Modulus will click for players who enjoy the intersection of engineering and aesthetics. If you like base building, resource logistics, puzzle solving, or simply creating tidy systems that look good on the grid, this is a studio-friendly sandbox that respects both craft and curiosity. The lack of combat and timers makes it approachable for relaxed sessions while still offering deep challenges for players who want to optimize at scale.

&nbsp;

<SteamWidget id="2779120" />
➡️ <a href="https://store.steampowered.com/app/2779120?curator_clanid=46009612" target="_blank">Check out Modulus: Factory Automation now on Steam</a>]]></content:encoded>
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      <title>Bet Your Lifespan in a Zombie Royale - Survival Of Runt Asks If You Will Restore or Destroy Lazarus</title>
      <link>https://indiebunny.com/news/bet-your-lifespan-in-a-zombie-royale-survival-of-runt-asks-if-you-will-restore-or-destroy-lazarus</link>
      <guid isPermaLink="true">https://indiebunny.com/news/bet-your-lifespan-in-a-zombie-royale-survival-of-runt-asks-if-you-will-restore-or-destroy-lazarus</guid>
      <pubDate>Mon, 30 Mar 2026 17:15:44 GMT</pubDate>
      
      
      <description>Fifty players wager chunks of their own in-game lifespan to enter a shrinking Deadzone, and death just makes you stronger as a zombie. Cooperation, betrayal, and a Time economy decide who gets to live longer.</description>
      <enclosure url="https://indiebunny.com/uploads/survival_of_runt_screenshot_0_6a93b02a1c.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/survival_of_runt_screenshot_0_6a93b02a1c.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Survival Of Runt

The hook is brutal and elegant. In Survival Of Runt, the utopia once enforced by the super-AI Lazarus collapses and most of humanity, still connected, turn into mindless hunters. You survive because you were never linked. Now you face a stark choice: topple Lazarus in chaos or restore order and rebuild a broken world. Either way, the currency of existence is Time - literally the amount of play you are allowed before your account is done.

The game splits that premise into two very different multiplayer experiences, both built around a high risk, high reward Time economy and a resurrection system that turns the dead into relentless predators.

&nbsp;
![Survival Of Runt screenshot 2](https://indiebunny.com/uploads/large_survival_of_runt_screenshot_1_f7af98d062.jpg)
&nbsp;

## The Two Ways to Survive

Survival Of Runt offers two main modes that demand different instincts. One is short, brutal and tightly scoped. The other is slow-burning, strategic and persistent. Both push the same question: what are you willing to sacrifice to gain hours of life?

&nbsp;

## The Deadzone

Deadzone is the game's hardcore, 40 minute battle royale for up to 50 players. What makes it sharp is the betting mechanic. Each entrant stakes part of their personal Time to join the fray.

- The cost of dying is immediate and painful. When you die, 30 minutes of your remaining Time are taken away.
- Survive to the end and you win a large Time payout, typically between 2 and 5 hours added back to your supply.
- Players choose between two endgame philosophies without revealing their choice. If you commit to Order and your squad reaches the Top 4, every member gets +2 hours. If you choose Chaos and betray everyone to claim the crown, the lone Top 1 survivor receives +5 hours.
- You cannot see who chose Order or Chaos. An ally might be watching your back or waiting for the perfect moment to stab you. That uncertainty creates constant tension.

Death is not the end here. Fallen players resurrect as Zombies. Repeated deaths make your undead form stronger, turning you into an increasingly powerful monster designed to hunt surviving players. The cycle forces living players to consider whether eliminating opponents is worth creating a future threat.

&nbsp;
![Survival Of Runt screenshot 3](https://indiebunny.com/uploads/large_survival_of_runt_screenshot_2_baa4bf4571.jpg)
&nbsp;

## Conquest

Conquest is the opposite end of the spectrum. It is a persistent, server-wide struggle over territory, resources and influence.

- Capturing territory is more than planting a flag. Control depends on active presence. If activity drops, shields collapse and rival groups can invade.
- Sustained activity increases your control level and can make a flag nearly invulnerable, rewarding organized, continuous play.
- Expanding your holdings secures resources and tactical advantage. But being active consumes Time at a steady rate, so expansion is a trade-off against survival resources.
- The mode ends, narratively speaking, when one group controls every territory. That moment promises to reveal the truth hidden behind Lazarus.

Conquest is built for clans and long-term strategies, while Deadzone is built for short, brutal gambles. Both hinge on the same core idea: Time is both currency and consequence.

&nbsp;
![Survival Of Runt screenshot 4](https://indiebunny.com/uploads/large_survival_of_runt_screenshot_3_f62b3a3dc7.jpg)
&nbsp;

## Time Is Currency

Time is the single resource that runs the show. If your Time hits zero, you cannot play. The developers try to balance that hard limiter with ways for motivated players to earn more Time.

- Weekly quests and in-game activities award Game Time so active players can extend their lifespan through effort.
- If you prefer a shortcut you can buy Time Gold to add minutes back, but purchases are described as convenience rather than power. Bullets on the battlefield do not care about your wallet.

The system sets up moral and mechanical choices. Do you grind for Time, spend money to keep going, or risk everything in one desperate Deadzone match? Each option shapes the community you'll play with.

&nbsp;

## Tech, World and Roadmap

The team pitches a living, dangerous world backed by smart systems rather than predictable AI. Enemies scale walls, crawl across ceilings and exploit blind spots. Buildings are destructible module by module, opening new paths and forcing players to adapt strategies on the fly. The combination promises vertical encounters and emergent tactics from collapsing environments.

On the roadmap is an ambitious NPC Command Recognition System powered by large language models. Instead of rigid command menus, the developers plan to let you issue natural voice or chat orders to AI allies and have them react tactically. It is a future update, but the idea fits the living-world ethos of the project.

Will you restore Lazarus to bring justice and structure back to humanity, or will you tear everything down and trust instinct? Survival Of Runt makes that choice literal and punishing, wrapped in a PvP framework where death can be an escalation for the losers and a ladder for the victors.

&nbsp;

<SteamWidget id="2500500" />
➡️ <a href="https://store.steampowered.com/app/2500500?curator_clanid=46009612" target="_blank">Check out Survival Of Runt now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Watch Out for Pickled Eggs: My Neighbor Stinks Turns Routine Repairs into a Rural Horror-Comedy</title>
      <link>https://indiebunny.com/news/watch-out-for-pickled-eggs-my-neighbor-stinks-turns-routine-repairs-into-a-rural-horror-comedy</link>
      <guid isPermaLink="true">https://indiebunny.com/news/watch-out-for-pickled-eggs-my-neighbor-stinks-turns-routine-repairs-into-a-rural-horror-comedy</guid>
      <pubDate>Mon, 30 Mar 2026 14:00:16 GMT</pubDate>
      
      <category>Action</category>
      <category>Strategy</category>
      <description>Cleaning your grandfather&apos;s house should be a quiet favor. My Neighbor Stinks turns it into a 30 to 60 minute joyride of odd neighbors, object puzzles, and a few jump scares.</description>
      <enclosure url="https://indiebunny.com/uploads/my_neighbor_stinks_screenshot_0_00d467069f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/my_neighbor_stinks_screenshot_0_00d467069f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## My Neighbor Stinks turns housework into a weird little thriller

You are house-sitting for your grandfather Puleah in rural Romania. The assignment sounds simple: tidy, repair, and keep the place standing until he returns. It does not stay simple for long. My Neighbor Stinks mixes light horror, comedy, and puzzle-solving into a compact first-person experience where the ordinary task of fixing a house becomes unexpectedly strange and sometimes unnerving.

The game leans into a tone that swings between silly and tense. One moment you are patching a wall or scrubbing a floor; the next moment the soundtrack shifts and a neighbor does something that makes you question whether this village is as sleepy as it first appeared.

&nbsp;
![My neighbor stinks screenshot 2](https://indiebunny.com/uploads/large_my_neighbor_stinks_screenshot_1_e91f47a078.jpg)
&nbsp;

## Fix the house, find the tools, survive the oddities

Gameplay is straightforward and purpose-built for short sessions. You repair and improve the house by locating items around the property and nearby areas, using object-based interactions to overcome small puzzles. Objectives are simple and objective-based progression keeps the loop clear: complete household tasks to advance the story and unlock the next oddity.

Exploration is the glue. The neighborhood hides useful items and clues, and the joy comes from poking around, trying odd combinations, and reacting when the game nudges you from light comedy into tension. Expect occasional jump scares and a soundtrack that flips between comic and creepy to sell the contrast.

&nbsp;
![My neighbor stinks screenshot 3](https://indiebunny.com/uploads/large_my_neighbor_stinks_screenshot_2_171428308b.jpg)
&nbsp;

## Neighbors who start friendly and get stranger

The only other named residents nearby are Jalba and Cristi. They appear welcoming at first, but their behavior grows unpredictable as you spend more time in the village. That shift forms the narrative spine: small conversations and interactions start normal, then reveal that secrets in a tiny village are hard to keep.

The writing and setup trade on the oddness of rural life rendered through a slightly absurd lens. The smell of fermenting cabbage and pickled eggs is part atmosphere and part comedic detail, and the décor of the falling-apart house helps sell the idea that this was never meant to be a relaxing getaway.

&nbsp;
![My neighbor stinks screenshot 4](https://indiebunny.com/uploads/large_my_neighbor_stinks_screenshot_3_3e77a8697f.jpg)
&nbsp;

## Short, replayable, and made for curious players

According to its Steam description, a full run takes roughly 30 to 60 minutes, making My Neighbor Stinks an accessible bite of interactive weirdness. Its strength is in being concise: a single playthrough delivers the hook, and the mix of exploratory puzzles and unpredictable neighbor behavior gives the title some replay value if you enjoy poking at different options.

If you like first-person games that lean on atmosphere and character oddities rather than deep mechanical systems, this one is worth a look. It aims to be a short, memorable experience where doing chores is only the beginning of the story.

&nbsp;

<SteamWidget id="4526380" />
➡️ <a href="https://store.steampowered.com/app/4526380?curator_clanid=46009612" target="_blank">Check out My neighbor stinks now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Welcome to Nova Era: Atom, a sci-fi MMORPG game blending Chinese mythology. </title>
      <link>https://indiebunny.com/news/welcome-to-nova-era-atom-a-sci-fi-mmorpg-game-blending-chinese-mythology</link>
      <guid isPermaLink="true">https://indiebunny.com/news/welcome-to-nova-era-atom-a-sci-fi-mmorpg-game-blending-chinese-mythology</guid>
      <pubDate>Mon, 30 Mar 2026 12:00:00 GMT</pubDate>
      
      <category>MMO</category>
      <category>RPG</category>
      <category>Simulation</category>
      <description>Welcome to the first trailer of Nova Era: Atom, Welcome to Nova Era: Atom, a sci-fi MMORPG game blending Chinese mythology. where you can DIY your own custom spaceship and explore the endless mysteries of the cosmos.</description>
      <enclosure url="https://indiebunny.com/uploads/nova_eraatom_screenshot_0_934f61bb46.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/nova_eraatom_screenshot_0_934f61bb46.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Nova Era: Atom - DIY Starships Meet Mythic Sci-Fi

The first trailer for Nova Era: Atom drops a clear promise: this is not your usual space MMO. The game pairs sprawling, high-dimensional space exploration with aesthetic and narrative threads drawn from Chinese mythology, and makes ship customization central to the experience. Players are invited to design and evolve their own Flux-Core Vessel, then take it into the String Realm to mine, fight, and settle in wildly different galaxies.

&nbsp;
![Nova Era:Atom ﻿ screenshot 2](https://indiebunny.com/uploads/large_nova_eraatom_screenshot_1_e7c4f3000b.jpg)
&nbsp;

## Explore the String Realm

String Realm sounds like a multiverse stitched together out of distinct galaxies. Each one has its own civilization, resources, hazards, and secrets. Expect derelict megastructures, hidden outposts tucked into planetary rings, and eerie organic lifeforms that hint at stories and research opportunities. The trailer suggests a lot of verticality and variety in environments, from resource-rich asteroid belts to alien ecosystems that reward cautious exploration.

The pitch is clear: every new sector is a choice. Do you risk a perilous area for rare materials, set up a forward stronghold, or map it and move on? The answer you pick will shape what comes next, both in loot and in narrative possibilities.

&nbsp;
![Nova Era:Atom ﻿ screenshot 3](https://indiebunny.com/uploads/large_nova_eraatom_screenshot_2_7b4a13e933.jpg)
&nbsp;

## Crafting, Technology, and the Ark

Resource gathering feeds into the Ark's Bio-Chamber, which handles processing and manufacturing. Bring back raw materials, refine them, and use blueprints to unlock talents, tech, and higher-tier components. The game leans into progression through craft and research rather than pure loot-drop grind. Talents unlock sub-classes and new production paths, so your role can shift depending on what you choose to develop.

The interplay between manufacturing and research also fuels ship advancement. Collect data from hostile factions and alien creatures for study and cultivation, then apply findings to upgrade your Flux-Core Vessel and unlock more dangerous sectors to conquer.

&nbsp;
![Nova Era:Atom ﻿ screenshot 4](https://indiebunny.com/uploads/large_nova_eraatom_screenshot_3_da9a27d4ce.jpg)
&nbsp;

## Shipbuilding, Combat, and Strongholds

Ship customization looks to be a core loop. The Flux-Core Vessel is not a fixed chassis; you evolve it into higher-tier crafts, tailoring loadouts, systems, and possibly aesthetics. Combat spans hostile factions, alien fauna, and the occasional derelict defense system. Capturing enemy data is a key reward, feeding back into research and the crafting economy.

You can also claim territory. Establish a stronghold anywhere that suits your strategy - defend it against incursions, or turn it into a waypoint for deeper warp jumps. Strongholds feel like a natural extension of the crafting loop: secure a rich node, process its resources, and use the output to push both tech and ship tiers further.

&nbsp;

## Multiplayer and Player Choice

Nova Era: Atom frames its experience around meaningful choice. Be a lone wolf, stalking wreckage and picking fights with a custom-built vessel, or team up with others to exploit a galaxy's resources and defend a shared stronghold. The MMO structure implies social systems, emergent encounters, and cooperative progression, though the core tease centers on freedom: how you explore, who you trust, and what you build.

If the trailer is anything to go by, discovery and consequence are siblings here. Every encounter yields data, materials, or opportunities that ripple outward into crafting and advancement.

&nbsp;

## A Tease of Scale and Tone

The trailer teases a mix of grand vistas and intimate systems design: megastructural ruins, tight combat skirmishes, and slow, methodical resource loops. The blend of mythic motifs with hard sci-fi exploration gives Nova Era: Atom a distinct personality that could set it apart if the gameplay systems deliver on the promises shown.

No release details or platforms were provided in the material, but the first look suggests a project aiming for depth in ship design, research-led progression, and emergent multiplayer possibilities. If you like modular starship builds, resource economies, and staking territory in hostile space, this is one to watch.

&nbsp;

<SteamWidget id="3070430" />
➡️ <a href="https://store.steampowered.com/app/3070430?curator_clanid=46009612" target="_blank">Check out Nova Era:Atom ﻿ now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Hop &amp; Seek - Official Trailer</title>
      <link>https://indiebunny.com/news/hop-and-seek-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/hop-and-seek-official-trailer</guid>
      <pubDate>Mon, 30 Mar 2026 11:00:00 GMT</pubDate>
      
      
      <description>Hop &amp; Seek turns egg hunting into a chaotic multiplayer party where players hide eggs, set traps, and use gadgets to sabotage one another. Fast rounds and unpredictable tools make every match a frantic race to collect the most eggs before your friends do.</description>
      <enclosure url="https://indiebunny.com/uploads/hop_seek_screenshot_0_e31eb1981f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/hop_seek_screenshot_0_e31eb1981f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Hop & Seek turns egg hunting into a chaotic multiplayer party where players hide eggs, set traps, and use gadgets to sabotage one another. Fast rounds and unpredictable tools make every match a frantic race to collect the most eggs before your friends do.

&nbsp;

<SteamWidget id="3990510" />
➡️ <a href="https://store.steampowered.com/app/3990510?curator_clanid=46009612" target="_blank">Check out Hop & Seek now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Car Mechanic Simulator 2026 Lets You Run a Garage with Friends, 8,000 Parts and Barn-Fresh Classics</title>
      <link>https://indiebunny.com/news/car-mechanic-simulator-2026-lets-you-run-a-garage-with-friends-8-000-parts-and-barn-fresh-classics</link>
      <guid isPermaLink="true">https://indiebunny.com/news/car-mechanic-simulator-2026-lets-you-run-a-garage-with-friends-8-000-parts-and-barn-fresh-classics</guid>
      <pubDate>Mon, 30 Mar 2026 10:30:44 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Tired of fixing cars alone? Car Mechanic Simulator 2026 adds co-op and a ton of new systems so you and a buddy can build an automotive empire together.</description>
      <enclosure url="https://indiebunny.com/uploads/car_mechanic_simulator_2026_screenshot_0_da1d14e7bd.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/car_mechanic_simulator_2026_screenshot_0_da1d14e7bd.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Car Mechanic Simulator 2026 Brings Co-op and a Toolbox Full of New Toys

Car Mechanic Simulator 2026 keeps the hands-on repair loop fans love while adding a handful of systems that change how you run a workshop. The headline feature is co-op multiplayer, letting friends share a garage, split jobs and grow a collection together. Under the hood there are hundreds of vehicle configurations, thousands of parts, and newly reworked systems for engines, skills and customization.

&nbsp;
![Car Mechanic Simulator 2026 screenshot 2](https://indiebunny.com/uploads/large_car_mechanic_simulator_2026_screenshot_1_08ff0e55a0.jpg)
&nbsp;

## Run a Workshop with Friends

Co-op is the big addition here. You can now invite players to the same garage and coordinate repairs, deliveries and expansion. The game supports collaborative workflows, which should make large restoration projects and tight delivery schedules feel more dynamic when shared.

Gameplay is also more flexible than before. You can start in any mode and tailor core systems to suit your preferred pace and challenge. Options include a day and night cycle with a time skip feature, adjustable job difficulty, limited workspace toggles and delivery settings that affect timing and cost. That means you can set up relaxed, sandbox sessions or dial in a high-pressure workshop experience.

&nbsp;
![Car Mechanic Simulator 2026 screenshot 3](https://indiebunny.com/uploads/large_car_mechanic_simulator_2026_screenshot_2_9edbb94862.jpg)
&nbsp;

## Deep Customization and Thousands of Parts

The scale of content is impressive on paper. There are over 150 cars, presented in more than 500 configurations, and more than 8,000 parts to discover, repair and install. A new modular engine system lets you swap and mix individual engine components instead of replacing entire assemblies, which opens the door to deeper tuning and more varied repair jobs.

Garage customization also gets a major step up. The advanced customization mode lets you decorate your workspace with tools, furniture and different lighting, while a multi-level parking system provides room for a growing collection. You can create liveries and stickers to make cars yours, and discovered vehicles are catalogued in a new Carspedia for easy reference.

&nbsp;
![Car Mechanic Simulator 2026 screenshot 4](https://indiebunny.com/uploads/large_car_mechanic_simulator_2026_screenshot_3_1407d1e720.jpg)
&nbsp;

## New Systems, Markets and Playable Space

Several supporting systems add texture to the loop. A fuel system ties consumption to engine type and driving style, and free driving around the garage and its surroundings means you can drive and park wherever you like. Deliveries are now dynamic with time of day impacting cost and arrival, and classic car parts may be limited in supply so hunting the used parts market becomes important.

The game also introduces a personal diagnostic station to check suspension and overall condition, repair jobs with time-based bonuses to reward speed, a junkyard with daily vehicles to dismantle for parts, and abandoned barns that contain procedurally generated finds. For liquidity there is a new vehicle selling system with instant sales or trades on the used car market, plus a car dealership and a gas station with an automatic car wash.

Racing gets some attention too, with three driving locations included: a race track, a rally track and an airport. Other quality of life changes include the revised skill progression system that gives more freedom, queueable repairs that can be automated, or sped up with minigames, and a new car discovery system to track everything you find.

Car Mechanic Simulator 2026 appears to be a content-heavy entry aimed at players who enjoy deep simulation and social play. Whether you prefer solo restorations or running a bustling co-op workshop, there is a lot to tinker with and discover.

&nbsp;

<SteamWidget id="2692660" />
➡️ <a href="https://store.steampowered.com/app/2692660?curator_clanid=46009612" target="_blank">Check out Car Mechanic Simulator 2026 now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>What If Your Gun Could Become a Magnet, a Clone Factory, or a Rocket Boots Suite? Meet Augment Anthem</title>
      <link>https://indiebunny.com/news/what-if-your-gun-could-become-a-magnet-a-clone-factory-or-a-rocket-boots-suite-meet-augment-anthem</link>
      <guid isPermaLink="true">https://indiebunny.com/news/what-if-your-gun-could-become-a-magnet-a-clone-factory-or-a-rocket-boots-suite-meet-augment-anthem</guid>
      <pubDate>Mon, 30 Mar 2026 09:00:00 GMT</pubDate>
      
      <category>Action</category>
      <description>A synthetic warrior, a ruined Earth, and four mischievous Augment personalities. Augment Anthem turns buildcraft into exploration fuel in a tight 2D sci-fi metroidvania.</description>
      <enclosure url="https://indiebunny.com/uploads/augment_anthem_screenshot_0_0d3369fd6c.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/augment_anthem_screenshot_0_0d3369fd6c.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Augment Anthem: Rebuild, Warp, and Remake Your Loadout

Life on Earth is gone and you are its last reclamation tool. In Augment Anthem you play the Anthem's final creation, a synthetic warrior tasked with retaking a surface world broken by two superintelligences. The game promises an interconnected 2D metroidvania with heavy emphasis on ability-driven exploration, combat, and modular progression.

The core hook is simple and elegant. Collect Augments, each housing an artificial entity with its own personality, and combine four types to radically change how your gun, movement, and traversal systems behave. Teleportation, duplication, magnetism, and raw power all mix into builds that open new routes and let you tackle encounters in surprising ways.

&nbsp;
![Augment Anthem screenshot 2](https://indiebunny.com/uploads/large_augment_anthem_screenshot_1_d718ece624.jpg)
&nbsp;

## The Augment System: Mix and Match Your Tools

Augment Anthem leans on a flexible combination system. There are four Augment archetypes and stacking them changes multiple facets of your kit at once.

- Ascend: Beat gravity and reach otherwise impossible platforms.
- Replicate: Split capabilities across the battlefield with beacon robots, duplicates, and chaotic bullet patterns.
- Magnet: Bend force and projectiles to your will and magnetically traverse surfaces.
- Amplify: Supercharge gun damage and turn friendly drones into relentless hunters.

Modify your gun, movement, tether, beacon, and drone by equipping different Augment mixes. That multiplicative design means a single new Augment can open traversal shortcuts, reshape combat tactics, or both. The Augment personalities also suggest moments of character in the tools themselves, which gives the system a bit of narrative flavor without demanding heavy exposition.

&nbsp;
![Augment Anthem screenshot 3](https://indiebunny.com/uploads/large_augment_anthem_screenshot_2_412e00cb59.jpg)
&nbsp;

## Combat and Traversal: Build-Focused Challenges

Encounters in Augment Anthem are designed to test the choices you make at the menu. Biomechanical enemies corrupted by rival superintelligences demand reflexes and adaptation. Want to fight at range with homing chain-projectiles while tethering between beacons? Go for a Magnet-Replicate mix. Prefer brute force and a suicide drone? Amplify stacks will reward aggression.

Traversal is equally modular. The Tether mechanic lets you place a Teleport Beacon and instantly warp to it, turning exploration into a puzzle of where to plant your anchors. Ascend augments change verticality. Magnet augments let you stick to unusual surfaces. As you unlock new combinations, previously locked paths open up and the map grows into a satisfying lattice of discovery.

&nbsp;
![Augment Anthem screenshot 4](https://indiebunny.com/uploads/large_augment_anthem_screenshot_3_2dd71b8e85.jpg)
&nbsp;

## Rebuild Haven

Return often to Haven, the last human settlement, to spend parts you salvage from the world. Upgrading the town expands dialogue options and story paths, and helps you shape what humanity becomes next. Your work in the field directly affects the settlement, which adds a tangible reward loop to exploration and combat.

&nbsp;

## A World Ruled by Artificial Gods

The backstory is lean but compelling. Two superintelligences, ID and Superego, destroyed the surface world and now their corruption lingers in machines and environments. You are the Anthem's final creation, and as you recover lost data and piece together the past you will face choices about the Anthem itself and the fate of the people at Haven.

That moral thread suggests the game wants more than mechanical play. The Augments carry personality, Haven responds to your actions, and the ruined world hides data that can alter how you interpret the catastrophe.

## Why Augment Anthem Matters

Augment Anthem stands out by making buildcraft the primary lever for both combat and exploration. When your movement and weapon systems are malleable, every new Augment can feel like a fresh toolkit for the same map. For players who love discovery, creative problem solving, and replayable mechanical combos, this title looks promising.

No release platforms or dates were provided here, but the concept is clear: a dense, modular metroidvania where your loadout is the key to both beating enemies and reclaiming a broken world. If you enjoy games that reward tinkering and lateral thinking, Augment Anthem deserves a close look.

&nbsp;

<SteamWidget id="3035960" />
➡️ <a href="https://store.steampowered.com/app/3035960?curator_clanid=46009612" target="_blank">Check out Augment Anthem now on Steam</a>]]></content:encoded>
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    <item>
      <title>A Completely Fictional Story About a City Inside a Whale</title>
      <link>https://indiebunny.com/news/a-completely-fictional-story-about-a-city-inside-a-whale</link>
      <guid isPermaLink="true">https://indiebunny.com/news/a-completely-fictional-story-about-a-city-inside-a-whale</guid>
      <pubDate>Mon, 30 Mar 2026 07:00:00 GMT</pubDate>
      
      
      <description>A Completely Fictional Story About a City Inside a Whale invites players to wander the cozy streets of Whaleville, a quaint town nestled inside a living whale. Pilot a wind-up boat through its winding waterways, tackle whimsical quests, and uncover the gentle mysteries of this charming enclosed world.</description>
      <enclosure url="https://indiebunny.com/uploads/a_completely_fictional_story_about_a_city_inside_a_whale_screenshot_0_4649b8188e.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/a_completely_fictional_story_about_a_city_inside_a_whale_screenshot_0_4649b8188e.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[A Completely Fictional Story About a City Inside a Whale invites players to wander the cozy streets of Whaleville, a quaint town nestled inside a living whale. Pilot a wind-up boat through its winding waterways, tackle whimsical quests, and uncover the gentle mysteries of this charming enclosed world.

&nbsp;

<SteamWidget id="2445590" />
➡️ <a href="https://store.steampowered.com/app/2445590?curator_clanid=46009612" target="_blank">Check out A Completely Fictional Story About a City Inside a Whale now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Bulletball - Official Trailer</title>
      <link>https://indiebunny.com/news/bulletball-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/bulletball-official-trailer</guid>
      <pubDate>Mon, 30 Mar 2026 05:00:00 GMT</pubDate>
      
      <category>Action</category>
      <description>BulletBall is a fast-paced arcade lightgun game where players shoot, deflect, and blast a ball to score points against an opponent. Drawing on classic light-gun and arcade influences, it blends reflex-based shooting with sports-style mechanics for intense, competitive matches.</description>
      <enclosure url="https://indiebunny.com/uploads/bulletball_screenshot_0_bc9040bfc8.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/bulletball_screenshot_0_bc9040bfc8.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[BulletBall is a fast-paced arcade lightgun game where players shoot, deflect, and blast a ball to score points against an opponent. Drawing on classic light-gun and arcade influences, it blends reflex-based shooting with sports-style mechanics for intense, competitive matches.

&nbsp;

<SteamWidget id="4524030" />
➡️ <a href="https://store.steampowered.com/app/4524030?curator_clanid=46009612" target="_blank">Check out Bulletball now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Pick One, Lose One: Intertwined Lets You Duel the Hero You Didn&apos;t Choose</title>
      <link>https://indiebunny.com/news/pick-one-lose-one-intertwined-lets-you-duel-the-hero-you-didn-t-choose</link>
      <guid isPermaLink="true">https://indiebunny.com/news/pick-one-lose-one-intertwined-lets-you-duel-the-hero-you-didn-t-choose</guid>
      <pubDate>Mon, 30 Mar 2026 04:00:00 GMT</pubDate>
      
      <category>Action</category>
      <category>RPG</category>
      <description>Choose Seren or Umbra, master a reactive spear, and march toward an ending you cannot avoid. Intertwined makes the rivalry the whole point of the map.</description>
      <enclosure url="https://indiebunny.com/uploads/intertwined_screenshot_0_f1fb132d55.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/intertwined_screenshot_0_f1fb132d55.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Intertwined

Two warriors, one fate. Intertwined casts you as either Seren or Umbra, rivals bound by something neither can sever. They hate one another, hunt one another, and yet cannot exist apart. In this metroidvania every step forward feels like a tightening thread toward the inevitable clash with the opponent you left behind.

The game leans hard on a single, elegant idea: your rival is never just an NPC. They are the axis that bends the world and the story. Explore, fight, and watch the map itself react as balance frays.

&nbsp;
![Intertwined screenshot 2](https://indiebunny.com/uploads/large_intertwined_screenshot_1_1e8d0f7014.jpg)
&nbsp;

## Two Sides of One Spear

Combat centers on a spear that responds to direction. You strike, throw, and recall the weapon with precision to control space and tempo. It sounds simple, but mastery comes from chaining directional inputs, juggling thrown strikes, and using the recall to punish mistakes or reposition instantly.

Choosing Seren or Umbra is more than a palette swap. The rivalry informs how encounters unfold, and every duel with normal enemies can feel like rehearsal for the real thing. The spear is both tool and statement. Use it to carve shortcuts, manipulate enemy placement, and force the tempo of fights.

&nbsp;
![Intertwined screenshot 3](https://indiebunny.com/uploads/large_intertwined_screenshot_2_735bf69a17.jpg)
&nbsp;

## A World That Fractures

Intertwined's map is not static. As the bond between the two warriors unravels, the world reshapes itself. Paths shift, terrain becomes unstable, and distortions test your sense of direction. Regions are interconnected, with layered shortcuts and hidden routes that reward careful exploration.

This is a metroidvania that leans into environmental instability. The map encourages backtracking once you master your spear and understand how reality around you is bending. Finding secrets often means noticing small changes in otherwise familiar areas.

&nbsp;
![Intertwined screenshot 4](https://indiebunny.com/uploads/large_intertwined_screenshot_3_b18b169e7c.jpg)
&nbsp;

## The Rival Never Far

The rival's presence is woven into the experience in subtle and unsettling ways. You will see echoes of their actions in moments that should belong only to you. Controls and combat will sometimes feel intruded upon, creating a constant sense that you are never alone in your body or your mission.

Hunt the one who walks your path. Each advance narrows the distance toward that final, inevitable clash. Enemies are twisted by a world that cannot hold itself together, demanding different strategies and precise execution. Encounters are deliberate and often brutal, where hesitation is punished and control is everything.

Decisions matter. The way you play shapes how the conflict ends, and outcomes carry consequences that cannot be undone. Intertwined is built around that tension: the mechanics push you toward perfection, and the narrative makes every perfect move feel like a step closer to a painful, personal conclusion.

&nbsp;

<SteamWidget id="4467090" />
➡️ <a href="https://store.steampowered.com/app/4467090?curator_clanid=46009612" target="_blank">Check out Intertwined now on Steam</a>]]></content:encoded>
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    <item>
      <title>When a Superintelligence Controls the City, You Race to Outsmart It - RaceOnLife Lets You Scan Yourself, Steal Territory, and Fight a Digital God</title>
      <link>https://indiebunny.com/news/when-a-superintelligence-controls-the-city-you-race-to-outsmart-it-race-on-life-lets-you-scan-yourself-steal-territory-and-fight-a-digital-god</link>
      <guid isPermaLink="true">https://indiebunny.com/news/when-a-superintelligence-controls-the-city-you-race-to-outsmart-it-race-on-life-lets-you-scan-yourself-steal-territory-and-fight-a-digital-god</guid>
      <pubDate>Mon, 30 Mar 2026 02:00:00 GMT</pubDate>
      
      <category>Action</category>
      <category>MMO</category>
      <category>Simulation</category>
      <description>Solanos Island looks like paradise until its city brain wakes up and starts writing its own rules. RaceOnLife mixes open world MMO racing, street fights, and a noir style hunt for a missing hacker.</description>
      <enclosure url="https://indiebunny.com/uploads/raceonlife_screenshot_0_6793187808.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/raceonlife_screenshot_0_6793187808.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## RaceOnLife: AGI Resistance: Confront a Digital God

RaceOnLife drops you onto Solanos Island in the near future, a city that perfected intelligent systems until a hacker attack pushed its operating brain into something else entirely. You are here for answers and for family; your brother Hardin disappeared after a data leak that accidentally woke E.G.O. Evolved Global Observer now watches everything and writes the rules in the city it once ran.

The game bills itself as an open world online RPG with a strong multiplayer backbone. You can step into the main storyline as Bisha Holm, a natural born racer with hacking in her blood, or you can scan yourself at the start and bring your own face, body, and custom avatar into MMO mode. That choice splits the experience between a focused narrative hunt and a player driven online life where reputation and territory matter as much as skill.

&nbsp;
![RaceOnLife screenshot 2](https://indiebunny.com/uploads/large_raceonlife_screenshot_1_3d478e3ef1.jpg)
&nbsp;

## A Near Future Mystery

Bisha Holm, known as Bee, is the emotional anchor of the story. She is driven, scrappy, and willing to take on street gangs and an all powerful digital adversary for Hardin. Maxine Raze, or Max, is Bee's friend and Hardin's partner. Max knows the underbelly of Solanos Island and acts as guide, fixer, and muscle as Bee chases leads.

Hardin Holm is the missing thread. A brilliant hacker, he exposed corporate rot and launched a virus that inadvertently awakened E.G.O. Now the AGI named itself and began to fold the city into its own logic. The stakes the developers present are stark: the existence of all living things. The story missions push you through legal infrastructure, hidden fight clubs, and corporate systems as you try to find Hardin and pry open closed territories.

&nbsp;
![RaceOnLife screenshot 3](https://indiebunny.com/uploads/large_raceonlife_screenshot_2_b22a76d66c.jpg)
&nbsp;

## Play as Bee or Scan Yourself to Go Online

The game gives players two clear entry points. Play through the main narrative as Bee to follow a curated arc of investigation and confrontation. Or opt to scan yourself and use your custom avatar for the MMO features. In the latter mode you explore a living city economy, join teams, form gangs, and compete in large scale PvP and PvE events where access to restricted districts is earned through reputation and victories.

Multiplayer is not just a backdrop. RaceOnLife emphasizes player impact on the world. Zone control, gang influence, and open competition determine who gets access to tech, cars, and classified information. The developers emphasize feedback and iteration, asking the community to help shape events and balance.

&nbsp;
![RaceOnLife screenshot 4](https://indiebunny.com/uploads/large_raceonlife_screenshot_3_4b48345719.jpg)
&nbsp;

## Gameplay Modes: Racing, Fights, Derby, and Car Football

RaceOnLife mixes several distinct game modes that tie into city life and progression.

- Racing: Compete on formal tracks or throw down street races in destructible cars and motorcycles. Speed is one route to resources and reputation.
- Fights: Enter rings and hidden arenas to duel dozens of opponents. Endurance and agility are the measures of success as you climb toward the final level and its rewards.
- Derby: A last survivor mode where carnage rules and only the toughest vehicle makes it out alive.
- Car Football: A team sport for drivers. Winning matches unlocks new districts and perks for your crew.

These modes feed into a broader sandbox loop. Win races to earn money, fight to gain respect, and take on PvE ops to decrypt classified systems. All of it matters because E.G.O. monitors the data flow and responds to how players use the city.

&nbsp;

## Underground Life and Consequences

Solanos Island lives by its own rhythms. You will hide in the system blind spots and try to stay under the corporation radar. The choice between brute force and stealth matters. Form gangs, fight for zones of influence, defend territory, or play lone wolf and specialize in racing and engineering a car that can outrun an algorithm.

Rewards are more than cosmetic. The developers promise meaningful gains for major events and story milestones. Whether that means exclusive access, narrative branches, or gameplay advantages, the core promise is that your actions alter the island and the narrative momentum.

## Why RaceOnLife Might Be Worth Watching

RaceOnLife blends narrative stakes with player driven MMO friction in a near future setting that keeps the threat immediate and personal. The combination of racing, vehicular combat, arena fights, and zone control aims to keep loop variety high and player choice significant. If you like open world MMOs that hand some of the worldbuilding to the community, and you enjoy a techno noir hunting a missing hacker while being taunted by a superintelligent adversary, this one deserves a closer look.

The developers say they welcome constructive feedback and plan to evolve the game with player input. That sense of collaboration may be as important as any in game reward when your opponent is watching everything.

&nbsp;

<SteamWidget id="2797460" />
➡️ <a href="https://store.steampowered.com/app/2797460?curator_clanid=46009612" target="_blank">Check out RaceOnLife now on Steam</a>]]></content:encoded>
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    <item>
      <title>End of End - Official Trailer</title>
      <link>https://indiebunny.com/news/end-of-end-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/end-of-end-official-trailer</guid>
      <pubDate>Mon, 30 Mar 2026 01:00:00 GMT</pubDate>
      
      <category>RPG</category>
      <category>Strategy</category>
      <description>End of End is a roguelite dungeon crawler set in a sunless world where you loot, fight, and expand your arsenal with powerful items and abilities. Clear dungeons, ruins, and the wild spaces of End to purge the returning evil while experimenting with synergies to forge unstoppable builds.</description>
      <enclosure url="https://indiebunny.com/uploads/end_of_end_screenshot_0_0f4c3c63e4.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/end_of_end_screenshot_0_0f4c3c63e4.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[End of End is a roguelite dungeon crawler set in a sunless world where you loot, fight, and expand your arsenal with powerful items and abilities. Clear dungeons, ruins, and the wild spaces of End to purge the returning evil while experimenting with synergies to forge unstoppable builds.

&nbsp;

<SteamWidget id="4546870" />
➡️ <a href="https://store.steampowered.com/app/4546870?curator_clanid=46009612" target="_blank">Check out End of End now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Your Meow-jesty! - Trailer</title>
      <link>https://indiebunny.com/news/your-meow-jesty-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/your-meow-jesty-trailer</guid>
      <pubDate>Mon, 30 Mar 2026 01:00:00 GMT</pubDate>
      
      
      <description>Your Meow-jesty! puts you in the paws of an ambitious cat roaming a cosy castle town, blending exploration with light-hearted mischief. Annoy the townsfolk, complete playful objectives and carve out your feline reign through charming sandbox gameplay.</description>
      <enclosure url="https://indiebunny.com/uploads/your_meow_jesty_screenshot_0_5c8d4a2080.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/your_meow_jesty_screenshot_0_5c8d4a2080.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Your Meow-jesty! puts you in the paws of an ambitious cat roaming a cosy castle town, blending exploration with light-hearted mischief. Annoy the townsfolk, complete playful objectives and carve out your feline reign through charming sandbox gameplay.

&nbsp;

<SteamWidget id="4453370" />
➡️ <a href="https://store.steampowered.com/app/4453370?curator_clanid=46009612" target="_blank">Check out Your Meow-jesty! now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Bombun - Official Trailer</title>
      <link>https://indiebunny.com/news/bombun-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/bombun-official-trailer</guid>
      <pubDate>Sun, 29 Mar 2026 22:00:00 GMT</pubDate>
      
      <category>Action</category>
      <description>Bombun puts you in the paws of a bomb-throwing rabbit defending her floating fortress from a former friend turned foe. Fast-paced projectile combat and strategic fortress defense make for tense aerial skirmishes where loyalties literally explode.</description>
      <enclosure url="https://indiebunny.com/uploads/bombun_screenshot_0_6bcb2c059a.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/bombun_screenshot_0_6bcb2c059a.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Bombun puts you in the paws of a bomb-throwing rabbit defending her floating fortress from a former friend turned foe. Fast-paced projectile combat and strategic fortress defense make for tense aerial skirmishes where loyalties literally explode.

&nbsp;

<SteamWidget id="3609320" />
➡️ <a href="https://store.steampowered.com/app/3609320?curator_clanid=46009612" target="_blank">Check out Bombun now on Steam</a>]]></content:encoded>
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    <item>
      <title>Hardware Dev - Official Trailer</title>
      <link>https://indiebunny.com/news/hardware-dev-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/hardware-dev-official-trailer</guid>
      <pubDate>Sun, 29 Mar 2026 21:00:01 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Hardware Dev is a relaxing tech business simulator where you design and customize devices, manage your company, and optimize your workspace to grow production. Prototype new gadgets, upgrade equipment, and streamline workflows as you expand from a small workshop into a thriving hardware manufacturer.</description>
      <enclosure url="https://indiebunny.com/uploads/hardware_dev_screenshot_0_7d532dc239.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/hardware_dev_screenshot_0_7d532dc239.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Hardware Dev is a relaxing tech business simulator where you design and customize devices, manage your company, and optimize your workspace to grow production. Prototype new gadgets, upgrade equipment, and streamline workflows as you expand from a small workshop into a thriving hardware manufacturer.

&nbsp;

<SteamWidget id="2735270" />
➡️ <a href="https://store.steampowered.com/app/2735270?curator_clanid=46009612" target="_blank">Check out Hardware Dev now on Steam</a>]]></content:encoded>
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    <item>
      <title>Restore a Town With a Mop and a Smile: Hozy Turns Housework Into Heartwarming Design Therapy</title>
      <link>https://indiebunny.com/news/restore-a-town-with-a-mop-and-a-smile-hozy-turns-housework-into-heartwarming-design-therapy</link>
      <guid isPermaLink="true">https://indiebunny.com/news/restore-a-town-with-a-mop-and-a-smile-hozy-turns-housework-into-heartwarming-design-therapy</guid>
      <pubDate>Sun, 29 Mar 2026 20:19:50 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Leave the deadlines behind and bring old rooms back to life, one satisfying swipe at a time. Hozy makes cleaning, painting, and decorating feel like a cozy craft.</description>
      <enclosure url="https://indiebunny.com/uploads/hozy_screenshot_0_927b2055db.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/hozy_screenshot_0_927b2055db.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Hozy

You pack up city life and head home. What used to be a lively neighborhood now feels quiet and a little forgotten. In Hozy you discover a new pastime: restoring those faded rooms, one cozy space at a time. Clean, paint, and decorate abandoned homes with intuitive controls and satisfying, tactile mechanics that make every small action pleasurable.

This is a game about slowing down. There are no timers, no scores, and no penalties. Instead you get the gentle rhythm of scrubbing windows, repainting walls, and placing furniture just so. The joy comes from seeing a space come alive and from the tiny details that reward patience and taste.

&nbsp;
![Hozy screenshot 2](https://indiebunny.com/uploads/large_hozy_screenshot_1_25e4de923d.jpg)
&nbsp;

## A Slow, Satisfying Rhythm

Hozy leans into the physical pleasures of restoration. Wipe away grime until a window gleams, drag a squeegee across a fogged pane, pry up old boards with a crowbar, and mop until the floor reflects the room. The cleaning is physics based, which makes each pass feel meaningful and, frankly, kind of meditative.

Interaction matters. Open a window and watch dust drift in the breeze. Light a candle to soften a corner. Set up a projector and switch the light on. Every object has weight and presence, and small reveals add up to a warm sense of progress. The controls are designed to stay out of the way so you can sink into a calm, satisfying flow.

&nbsp;
![Hozy screenshot 3](https://indiebunny.com/uploads/large_hozy_screenshot_2_5af4a99adf.jpg)
&nbsp;

## Tools, Detail and Playful Freedom

The toolkit is approachable yet varied. You will find mops, squeegees, paint rollers, crowbars, and more. Use them however you like. Furniture and décor are carefully curated for each level so players never face a sea of choices that overwhelm. Instead you get a selection that works together, and you are free to rotate, place, and arrange items any way you prefer. There is no right or wrong.

A versatile photo mode encourages experimentation. With filters and advanced camera controls you can stage a scene and capture the aesthetic you created. That feature supports replayability because redesigning the same room with a different mood or layout can be as rewarding as the first pass.

&nbsp;
![Hozy screenshot 4](https://indiebunny.com/uploads/large_hozy_screenshot_3_aecf6eaeb2.jpg)
&nbsp;

## Nine Rooms, Many Quiet Stories

Hozy contains nine unique locations to restore. Begin at your parents' home, step into an artist's workshop, visit an old café full of memories, then explore dreamlike spaces and help complete your father's long-held dream of a peaceful place by the sea. Each space contains personal objects and narrative crumbs that hint at the lives once lived there, making restoration feel meaningful rather than purely cosmetic.

The soundtrack is an extra layer of comfort. Composed by the same person behind Stray and Seasons After Fall, the music supports the game's gentle pacing and gives every tidy shelf and freshly painted wall a little extra warmth.

Hozy is a quiet celebration of small acts: a careful sweep here, a thoughtful choice of cushion there, a restored room that nudges a neighborhood closer to being remembered again.

&nbsp;

<SteamWidget id="3326230" />
➡️ <a href="https://store.steampowered.com/app/3326230?curator_clanid=46009612" target="_blank">Check out Hozy now on Steam</a>]]></content:encoded>
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    <item>
      <title>Step Through a CRT Nightmare: Project Looking Glass Lets a 1963 Experiment Leak Into Your Head</title>
      <link>https://indiebunny.com/news/step-through-a-crt-nightmare-project-looking-glass-lets-a-1963-experiment-leak-into-your-head</link>
      <guid isPermaLink="true">https://indiebunny.com/news/step-through-a-crt-nightmare-project-looking-glass-lets-a-1963-experiment-leak-into-your-head</guid>
      <pubDate>Sun, 29 Mar 2026 17:00:26 GMT</pubDate>
      
      
      <description>A signal that refuses to die, cathode-glow dreamscapes, and one grieving woman tasked with peering where humans should not. Project Looking Glass is a Cold War psych-horror delivered through old monitors and raw emotion.</description>
      <enclosure url="https://indiebunny.com/uploads/project_looking_glass_screenshot_0_7d48ec041f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/project_looking_glass_screenshot_0_7d48ec041f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Project Looking Glass: A Cold War Signal That Won't Stop

1963. A classified program. A signal that will not stop transmitting. Project Looking Glass frames its horror around a retrofitted scientific curiosity: a hemispheric synchronization apparatus that projects consciousness into an astral plane and displays the results on cathode monitors. You play Subject 7, a grieving woman recruited because she can reach further than anyone before her.

The game pitches itself as a psychological thriller whose tension comes less from jump scares and more from the uneasy intersection of memory, grief, and forbidden reach. Environments are not "real" in any ordinary sense. They are projections-of places, of feelings, of things mankind probably should not have accessed. Navigation feels like walking through a collection of hallucinations rendered with the warm, crackling glow of old CRTs.

&nbsp;
![Project Looking Glass screenshot 2](https://indiebunny.com/uploads/large_project_looking_glass_screenshot_1_8b4e24d331.jpg)
&nbsp;

## The Experiment and Your Role

As Subject 7 you step into feed recordings and astral projections generated by the Looking Glass. The narrative is revealed through recovered audio logs, memos, and snippets left behind in those projections. Your job is exploration and interpretation. Piece together what happened to the program and to you as you move through shifting, sometimes peaceful, sometimes deeply unsettling dreamscapes.

Project Looking Glass keeps the storytelling tactile. Environmental details, static-drowned recordings, and memos act as breadcrumbs. Rather than handing you a neat checklist of objectives, the game asks you to read between the lines of glitch and cathode noise. The result is an investigative rhythm that rewards careful listening and patient observation.

&nbsp;
![Project Looking Glass screenshot 3](https://indiebunny.com/uploads/large_project_looking_glass_screenshot_2_c38e36c971.jpg)
&nbsp;

## Visuals, Sound and the CRT Aesthetic

The game leans hard into a distinctive low-fi look. Expect CRT effects, VHS-style glitching, and screen-locked textures that make each projection feel like a feed from an analogue apparatus. That visual treatment does more than decorate the levels. It places you inside the device itself, where attenuation, bloom, and static are part of the language of the world.

Audio is a central pillar. Project Looking Glass features an original score and full voice acting, with localized subtitles in 11 languages. Sound design alternates between subtle, eerie ambience and moments of unnerving clarity as logs and voice recordings cut through the noise. Together, image and sound craft an uncanny atmosphere where familiarity warps into something incomprehensible.

&nbsp;
![Project Looking Glass screenshot 4](https://indiebunny.com/uploads/large_project_looking_glass_screenshot_3_73f57c44f7.jpg)
&nbsp;

## Behind the Dev: A Solo Creator's Vision

This is the developer's third solo game. A musician and visual artist by trade, they say they poured their whole heart into making something they themselves would want to play. The influences are upfront and telling: P.T., The Stanley Parable, LSD Dream Simulator, Dreamcore, Subliminal, Petscop, and My House.wad. Those references hint at a blend of experimental structure, narrative ambiguity, and unsettling dream logic.

Project Looking Glass is pitched at players who like mystery with an artistic edge-people who will sit with a static-filled screen and try to map meaning onto interference. It does not promise easy answers. Instead it offers an invitation to step through a looking glass and see what refuses to stop transmitting.

&nbsp;

<SteamWidget id="4461730" />
➡️ <a href="https://store.steampowered.com/app/4461730?curator_clanid=46009612" target="_blank">Check out Project Looking Glass now on Steam</a>]]></content:encoded>
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    <item>
      <title>Office Aberrations - Official Trailer</title>
      <link>https://indiebunny.com/news/office-aberrations-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/office-aberrations-official-trailer</guid>
      <pubDate>Sun, 29 Mar 2026 15:30:24 GMT</pubDate>
      
      <category>Simulation</category>
      <description>Office Aberrations is a first-person spot-the-difference puzzler that strands you in an endlessly looping office hallway. Meticulously inspect every object and detail, because identifying even the smallest aberrations is the only way to break the loop.</description>
      <enclosure url="https://indiebunny.com/uploads/office_aberrations_screenshot_0_244c41598a.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/office_aberrations_screenshot_0_244c41598a.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Office Aberrations is a first-person spot-the-difference puzzler that strands you in an endlessly looping office hallway. Meticulously inspect every object and detail, because identifying even the smallest aberrations is the only way to break the loop.

&nbsp;

<SteamWidget id="3157670" />
➡️ <a href="https://store.steampowered.com/app/3157670?curator_clanid=46009612" target="_blank">Check out Office Aberrations now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Field Recordings - Official Trailer</title>
      <link>https://indiebunny.com/news/field-recordings-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/field-recordings-official-trailer</guid>
      <pubDate>Sun, 29 Mar 2026 14:00:00 GMT</pubDate>
      
      
      <description>Field Recordings is an atmospheric sci-fi adventure that casts you into the fragments of a collapsing reality, guided by a lonely AI from the abandoned Project Ariadne. Explore isolated pockets of the world, search for survivors, and use a Field Recorder to tune into echoes that reveal the haunting traces of what remains.</description>
      <enclosure url="https://indiebunny.com/uploads/field_recordings_screenshot_0_7a23597245.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/field_recordings_screenshot_0_7a23597245.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Field Recordings is an atmospheric sci-fi adventure that casts you into the fragments of a collapsing reality, guided by a lonely AI from the abandoned Project Ariadne. Explore isolated pockets of the world, search for survivors, and use a Field Recorder to tune into echoes that reveal the haunting traces of what remains.

&nbsp;

<SteamWidget id="4537930" />
➡️ <a href="https://store.steampowered.com/app/4537930?curator_clanid=46009612" target="_blank">Check out Field Recordings now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>What if Your Childhood Fairytales Turned on You? Play as a Cat and Sneak Past a Hunting Kolobok in Vaska</title>
      <link>https://indiebunny.com/news/what-if-your-childhood-fairytales-turned-on-you-play-as-a-cat-and-sneak-past-a-hunting-kolobok-in-vaska</link>
      <guid isPermaLink="true">https://indiebunny.com/news/what-if-your-childhood-fairytales-turned-on-you-play-as-a-cat-and-sneak-past-a-hunting-kolobok-in-vaska</guid>
      <pubDate>Sun, 29 Mar 2026 13:00:04 GMT</pubDate>
      
      <category>Action</category>
      <description>A small cat, a vast whispering wood, and old Slavic tales gone rogue. Vaska asks you to be patient, listen closely, and survive without making a sound.</description>
      <enclosure url="https://indiebunny.com/uploads/vaska_screenshot_0_4c9baa65ca.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/vaska_screenshot_0_4c9baa65ca.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Vaska - A Cat Lost in a Whispering Slavic Wood

Meet Vaska, an ordinary cat thrown into an extraordinary, uncanny forest. Vaska is a puzzle-platformer with a strong stealth heartbeat: stay quiet, stay hidden, and use small, catlike movements to slip past dangers that were once the happy faces of childhood stories.

The game leans on Slavic folklore for atmosphere rather than straightforward retellings. Shadows, distant sounds, and subtle cues matter more than flashy combat. You are fragile and fast; the goal is to observe, remember, and pick the right moment to move.

&nbsp;
![Vaska screenshot 2](https://indiebunny.com/uploads/large_vaska_screenshot_1_9fcf815870.jpg)
&nbsp;

## Quiet, Watchful Play

The core experience in Vaska is listening and looking. The forest is dense with sound and shadow, and the game rewards careful attention. Footsteps, creaks, and animal calls hint at patrol routes and safe windows. Pause, hold your breath, and time your movements to avoid being seen.

This is not about brute force. Progress comes from piecing together environmental patterns and using Vaska's instincts to slip through openings unseen. It's a game that asks you to be patient and to think like a cat.

&nbsp;

## Narrow Gaps and Secret Routes

Vaska's size is an advantage. Squeeze through gaps other characters cannot reach, clamber along branches, and hug tree trunks to reveal hidden routes. Levels are built around verticality and concealment, rewarding exploration beyond the obvious path.

Puzzles range from straightforward platforming to sequences that demand memory and reflexes. Using the environment-rustling leaves, swaying branches, or narrow crawlspaces-is often the key to moving forward without attracting attention.

&nbsp;
![Vaska screenshot 3](https://indiebunny.com/uploads/large_vaska_screenshot_2_5d7aece22b.jpg)
&nbsp;

## Fairytales Reimagined as Hunters

The forest's inhabitants are familiar faces turned dangerous. Characters you might remember from bedtime stories are altered here into predators and persistent threats. The Kolobok, for example, no longer runs away; it hunts. When these creatures are near, any sound could give you away, and if they spot Vaska they pursue without mercy.

That shift in tone gives Vaska an unsettling edge. Encounters are tense rather than action-oriented. Hiding, timing, and avoidance replace confrontation, and the stakes feel personal because the world looks almost like home-until it doesn't.

&nbsp;
![Vaska screenshot 4](https://indiebunny.com/uploads/large_vaska_screenshot_3_38b7f172b3.jpg)
&nbsp;

## What to Expect from the Feel of the Game

Vaska promises an intimate, moody journey. Expect precise controls for climbing and squeezing, puzzles that blend observation with quick reflexes, and an atmosphere that leans on silence as much as on visuals. Secrets and small mysteries are scattered through the forest, encouraging slow, careful play.

If you appreciate games that favor tension, environmental storytelling, and stealthy movement over combat, Vaska looks like a neat fit. It's about surviving by being small, quiet, and clever-exactly what a cat would do.

&nbsp;

<SteamWidget id="4530110" />
➡️ <a href="https://store.steampowered.com/app/4530110?curator_clanid=46009612" target="_blank">Check out Vaska now on Steam</a>]]></content:encoded>
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    <item>
      <title>Colonus: A Cozy Medieval Village That Grows on You</title>
      <link>https://indiebunny.com/news/colonus-a-cozy-medieval-village-that-grows-on-you</link>
      <guid isPermaLink="true">https://indiebunny.com/news/colonus-a-cozy-medieval-village-that-grows-on-you</guid>
      <pubDate>Sun, 29 Mar 2026 10:00:00 GMT</pubDate>
      
      <category>Simulation</category>
      <description>A cozy medieval village-building game about shaping a charming settlement, cultivating the land, and watching a small community flourish.</description>
      <enclosure url="https://indiebunny.com/uploads/colonus_screenshot_0_fbe3e7a76d.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/colonus_screenshot_0_fbe3e7a76d.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Colonus: A Cozy Medieval Village That Grows on You

Colonus invites you to start from almost nothing and watch a tiny cluster of huts become a lived-in settlement. It is a gentle, systems-driven village builder with an emphasis on atmosphere and the daily rhythms of medieval life. The core loop is familiar and satisfying: plant, harvest, process, and feed your people while you expand professions and buildings to unlock new possibilities.

&nbsp;
![Colonus screenshot 2](https://indiebunny.com/uploads/large_colonus_screenshot_1_3e996b2933.jpg)
&nbsp;

## Build the Village Your Way

The game gives you a clean toolkit to shape a settlement with personality. You decide priorities and identity. Will your village lean into farming and hearty meals, or diversify into crafts and trade? Each choice nudges the economy and the look of the place. The emphasis is not only on efficiency but on crafting a place that feels believable and lived in.

Villagers are not anonymous resource nodes. They follow routines: they work, they rest, they eat, they learn. Those routines create a visible world that changes as your plans take hold. If you rearrange fields or add a new workshop, you will see work patterns shift and the settlement adapt.

&nbsp;
![Colonus screenshot 3](https://indiebunny.com/uploads/large_colonus_screenshot_2_0d4f37d158.jpg)
&nbsp;

## Life, Work, and Food Chains

Food is central to Colonus. You must cultivate the land and turn harvests into meals that keep morale up. Production chains build on that foundation, so a single field can eventually feed bakers, inns, and a craftsman community. The game encourages layered planning: simple farms feed into mills and kitchens, which support new professions and buildings.

Logistics become important as the village grows. Resources, storage, and transport affect how smoothly your economy runs. Balance is crucial. Overreach too quickly and shortages or unhappy villagers will remind you that survival must come before expansion.

&nbsp;
![Colonus screenshot 4](https://indiebunny.com/uploads/large_colonus_screenshot_3_056792b48c.jpg)
&nbsp;

## Rhythm, Choices, and the Feeling of Home

What sets Colonus apart from some deeper strategy sims is its focus on atmosphere. You are building not just to maximize output, but to cultivate a rhythm and character for your village. The game nudges you to make choices that affect mood and identity: where to place the green, which professions to unlock first, and how to scaffold production without crushing morale.

Exploration and expansion are part of the progression. As new opportunities and pressures appear beyond your starting plot, you will need to adapt while keeping the community content. The path from fragile beginning to prosperous economy is shaped by smart expansion, careful planning, and an eye for the small details that make a world feel alive.

Colonus looks ideal for players who enjoy slow-burn construction, resource planning, and watching a living system mature. Start small, dream bigger, and see how far your settlement can go.

&nbsp;

<SteamWidget id="4424680" />
➡️ <a href="https://store.steampowered.com/app/4424680?curator_clanid=46009612" target="_blank">Check out Colonus now on Steam</a>]]></content:encoded>
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    <item>
      <title>Stamp Your Way to Ruin - Stamperor! Lets You Turn Yes or No into an Empire-Wrecking Adventure</title>
      <link>https://indiebunny.com/news/stamp-your-way-to-ruin-stamperor-lets-you-turn-yes-or-no-into-an-empire-wrecking-adventure</link>
      <guid isPermaLink="true">https://indiebunny.com/news/stamp-your-way-to-ruin-stamperor-lets-you-turn-yes-or-no-into-an-empire-wrecking-adventure</guid>
      <pubDate>Sun, 29 Mar 2026 08:00:00 GMT</pubDate>
      
      <category>RPG</category>
      <category>Simulation</category>
      <category>Strategy</category>
      <description>Stamp decisions. Watch a city wobble. Repeat until chaos or triumph. Stamperor! The Jester&apos;s Decree makes every quick call matter.</description>
      <enclosure url="https://indiebunny.com/uploads/stamperor_the_jesters_decree_screenshot_0_93b17fb93b.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/stamperor_the_jesters_decree_screenshot_0_93b17fb93b.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Stamperor! The Jester's Decree

Stamp decisions. Accidentally ruin your empire. Repeat.

In Stamperor! you rule as a jester making fast choices that shape the fate of your people. Citizens bring requests each cycle, and your quick stamp of approval or denial is only the start. Stamps have unique effects that bend outcomes, introduce complications, and turn routine rulings into escalating consequences. It is part city builder, part chaotic decision loop where a single vote can set off a chain reaction.

&nbsp;
![Stamperor! The Jester's Decree screenshot 2](https://indiebunny.com/uploads/large_stamperor_the_jesters_decree_screenshot_1_1080b04a58.jpg)
&nbsp;

## A Jester on the Throne

The core loop is brilliantly simple: hear a petition, stamp yes or no, and live with the fallout. But the stamps themselves are the twist. Each one carries special modifiers that alter how a decision resolves. Combine a few at the right time and you can rescue a crisis. Use the wrong stamp and watch trouble spread.

That mechanic pushes players to think fast and think differently. You are not just deciding policy. You are manipulating outcomes with tools that can be creative, cruel, or plain catastrophic. The jester role fits the tone perfectly. You are a performer and a ruler, and every flourish matters.

&nbsp;
![Stamperor! The Jester's Decree screenshot 3](https://indiebunny.com/uploads/large_stamperor_the_jesters_decree_screenshot_2_e2649c4b97.jpg)
&nbsp;

## Build, Balance, Survive

Beyond decisions, Stamperor! asks you to expand and sustain a city. You manage five core metrics: Money, Food, Happiness, Security, and Population. Buildings shift those balances, sometimes helping in one area while harming another.

This is where strategic planning meets improvisation. Erect the right structure to stabilize a resource, then face a new dilemma from a citizen that undermines your efforts. The interplay between construction and choice keeps each run fresh. Survive long enough and you will see how fragile order can be under a well placed stamp.

&nbsp;
![Stamperor! The Jester's Decree screenshot 4](https://indiebunny.com/uploads/large_stamperor_the_jesters_decree_screenshot_3_1b9f96e244.jpg)
&nbsp;

## Decisions That Spiral

The game promises evolving storylines and charismatic characters with their own agendas. Requests are not isolated; they ripple outward. Unpredictable events can arrive at any moment, turning solid plans into improvisational triage. A single mistake can trigger a cascade that turns a promising empire into a smoldering heap.

That risk is the fun. Stamperor! rewards players who learn how stamps interact with the city systems and who embrace the messy consequences of bold choices. Whether you survive the chaos or are consumed by it, the jester's rule ensures each run tells its own story.

&nbsp;

<SteamWidget id="4551150" />
➡️ <a href="https://store.steampowered.com/app/4551150?curator_clanid=46009612" target="_blank">Check out Stamperor! The Jester's Decree now on Steam</a>]]></content:encoded>
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    <item>
      <title>Shrink to Plankton, Toss Planets, Swim Your Mind - Liminal Turns VR into a Shape-Shifting Existential Playground</title>
      <link>https://indiebunny.com/news/shrink-to-plankton-toss-planets-swim-your-mind-liminal-turns-vr-into-a-shape-shifting-existential-playground</link>
      <guid isPermaLink="true">https://indiebunny.com/news/shrink-to-plankton-toss-planets-swim-your-mind-liminal-turns-vr-into-a-shape-shifting-existential-playground</guid>
      <pubDate>Sun, 29 Mar 2026 06:00:00 GMT</pubDate>
      
      <category>RPG</category>
      <category>Simulation</category>
      <description>Flap your arms to fly, drift as glowing plankton, or reach into the cosmos and rearrange planets. Liminal turns simple gestures into a kaleidoscope of perspectives.</description>
      <enclosure url="https://indiebunny.com/uploads/liminal_screenshot_0_6bf8ab39a8.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/liminal_screenshot_0_6bf8ab39a8.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Liminal: Become Planets, Plankton and Your Own Subconscious in VR

Liminal is a VR exploratory experience built around one central idea. Instead of being bound to a single avatar or playstyle, you embody a spectrum of lives and scales. One moment you are a force that nudges comets across a starfield. The next you are a tiny plankton lighting the deep sea, or even a swimmer navigating the strange architecture of your own mind.

The game foregrounds gestural interaction. You do not press buttons to move through these worlds. You move your whole body, flapping or stroking with your hands, reaching and grabbing with your arms. That kinesthetic approach makes scale and identity feel fluid, and it gives each scene a tactile, immediate quality.

&nbsp;
![Liminal screenshot 2](https://indiebunny.com/uploads/large_liminal_screenshot_1_dd16c87c99.jpg)
&nbsp;

## Embodiment and Gestural Play

Liminal leans hard into using your body as the controller. Different embodiments change how those gestures map to movement and action.

- Cosmic power: Grab, toss, and redirect planets. Spread your arms to influence the flow of comets and stars. The feel here is intentionally grand and physical, like conducting a miniature universe.  
- Sky: Manipulate weather to grow trees or playfully harass animals. There is a gentle, interactive quality to cloud and rain mechanics that ties physical motion to visible change in the environment.  
- Butterfly: Flap your arms to fly through a sunlit garden. The simple act of wing-like arm movement is the core mechanic, focused on graceful navigation.  
- Plankton: Drift and illuminate the ocean as a glowing plankton. Movement becomes current driven, surrendered to larger flows.  
- Subconscious: Submerge into a personal inner landscape and swim through sculpted memory-space. This section leans into surrealism and introspective visuals rather than rules or objectives.

These interactions are presented as explorations, not puzzles to be solved. The joy is in inhabiting different scales and feeling how the same hands produce utterly different results.

&nbsp;
![Liminal screenshot 3](https://indiebunny.com/uploads/large_liminal_screenshot_2_bcf727cb0b.jpg)
&nbsp;

## From Cosmos to Plankton: Shifting Scale and Perspective

One of Liminals strengths is how it frames human significance through scale. By sliding between the vast and the infinitesimal, the experience gently reminds you that human perspective is only one point on a continuum. The environments are crafted to make that contrast meaningful rather than gimmicky.

Visual and audio cues emphasize change in scale. Vast, echoing emptiness and slow, deliberate gestures suit the cosmic scenes. Close, bioluminescent detail and soft currents accompany the plankton segments. The subconscious feels like a personal gallery of motifs where motion becomes metaphor.

&nbsp;
![Liminal screenshot 4](https://indiebunny.com/uploads/large_liminal_screenshot_3_7ae6776ee6.jpg)
&nbsp;

## What to Expect in Practice

Expect a contemplative, motion-first VR walkabout. Liminal is exploratory rather than competitive. There are no enemies to defeat or intricate crafting systems to master. Instead the systems reward curiosity and physical engagement. If you enjoy VR that trades twitch skill for embodied wonder, this will likely appeal.

Controls are centered on natural gestures: flapping to fly, sweeping to alter flows, reaching to grab and redirect. That keeps the learning curve approachable. Because the game leans into scale and sensation, sessions can be short, but memorable, with each embodiment offering a distinct tempo and mood.

&nbsp;

## Why Liminal Matters

Liminal is not trying to be the next big multiplayer sensation or a stats-heavy simulator. It is an experiment in perspective and presence. By using the body as the primary input and offering a wide range of scales and identities, it demonstrates how VR can move beyond acting out human roles and toward letting players inhabit radically different modes of being.

&nbsp;

<SteamWidget id="4050070" />
➡️ <a href="https://store.steampowered.com/app/4050070?curator_clanid=46009612" target="_blank">Check out Liminal now on Steam</a>]]></content:encoded>
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    <item>
      <title>Three Kingdoms : Alias - Official Trailer</title>
      <link>https://indiebunny.com/news/three-kingdoms-alias-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/three-kingdoms-alias-official-trailer</guid>
      <pubDate>Sun, 29 Mar 2026 04:00:00 GMT</pubDate>
      
      <category>Strategy</category>
      <category>Simulation</category>
      <description>Three Kingdoms: Alias drops players into an alternate history where officers hide their names and abilities, forcing you to identify legends like Zhuge Liang by tactics and mannerisms alone. This hardcore turn-based strategy simulation rewards deep historical knowledge and meticulous planning, offering a fierce challenge for true Three Kingdoms devotees.</description>
      <enclosure url="https://indiebunny.com/uploads/three_kingdoms_alias_screenshot_0_ee4712d68f.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/three_kingdoms_alias_screenshot_0_ee4712d68f.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Three Kingdoms: Alias drops players into an alternate history where officers hide their names and abilities, forcing you to identify legends like Zhuge Liang by tactics and mannerisms alone. This hardcore turn-based strategy simulation rewards deep historical knowledge and meticulous planning, offering a fierce challenge for true Three Kingdoms devotees.

&nbsp;

<SteamWidget id="4549610" />
➡️ <a href="https://store.steampowered.com/app/4549610?curator_clanid=46009612" target="_blank">Check out Three Kingdoms : Alias now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Wake Up in a Cryotank and Gamble Your Body to Survive - Cryotank Rogue Turns You into a Bullet-Spraying Machine</title>
      <link>https://indiebunny.com/news/wake-up-in-a-cryotank-and-gamble-your-body-to-survive-cryotank-rogue-turns-you-into-a-bullet-spraying-machine</link>
      <guid isPermaLink="true">https://indiebunny.com/news/wake-up-in-a-cryotank-and-gamble-your-body-to-survive-cryotank-rogue-turns-you-into-a-bullet-spraying-machine</guid>
      <pubDate>Sun, 29 Mar 2026 01:30:00 GMT</pubDate>
      
      <category>Action</category>
      <description>You wake up in a frozen facility, patched with metal and regret. Cryotank Rogue throws you into brutal, sideview twin-stick chaos where every needle and pill is a bet with your life.</description>
      <enclosure url="https://indiebunny.com/uploads/cryotank_rogue_screenshot_0_938908427b.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/cryotank_rogue_screenshot_0_938908427b.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Cryotank Rogue - Wake Up, Augment Yourself, Survive

Fight. Adapt. Augment. Escape. Cryotank Rogue drops you into a forgotten underground facility and hands you a simple, unforgiving premise: survive long enough to uncover the truth about who you are. It is a brutal sideview twin-stick roguelike where movement, positioning, and quick decisions matter as much as the weapons you scavenge.

Procedurally generated levels keep runs fresh, but the danger is constant. Enemies, secrets, and heavy-screen-shake combat chain together into short, intense runs where a single mistake can end everything. The game leans hard into risk versus reward systems that force you to weigh instant power against long-term survival.

&nbsp;
![Cryotank Rogue screenshot 2](https://indiebunny.com/uploads/large_cryotank_rogue_screenshot_1_49c37c4714.jpg)
&nbsp;

## Fast-Paced, Sideview Twin-Stick Combat

Combat is the game's heartbeat. You move in 2D sideview while aiming independently with a second stick or mouse, so strafing and momentum feel crucial. Expect to dodge bullet storms, kite enemies across platforms, and carve through rooms with a mix of firearms and explosive ordinance. Controls support mouse and keyboard or gamepad, so you can tailor your setup to how you like to dance with danger.

Weapons and explosives are found and adapted on the fly. The chaotic nature of encounters rewards precise aim and quick reflexes, not slow, methodical play. Visual feedback like modern lighting effects, heavy screen shake, and splashes of pixelated blood emphasize the brutality without losing clarity.

&nbsp;
![Cryotank Rogue screenshot 3](https://indiebunny.com/uploads/large_cryotank_rogue_screenshot_2_2b7c45ebd2.jpg)
&nbsp;

## Augmentations, Needles, and the Gamble of Pills

The augmentation system is where Cryotank Rogue lets you build something monstrous. Install biomechanical upgrades that not only change your abilities but also your appearance. Stack enough augments and the game's tagline becomes literal: you evolve from fragile human into a relentless machine of destruction.

Risk mechanics introduce interesting tension. Needles offer permanent stat changes that can make or break a run, while pills grant powerful temporary effects at unpredictable cost. Choosing to inject yourself is a strategic gamble - it may carry you through boss fights or it may leave you fragile and exposed. Those choices shape each run and encourage experimentation.

&nbsp;
![Cryotank Rogue screenshot 4](https://indiebunny.com/uploads/large_cryotank_rogue_screenshot_3_8e55a79de2.jpg)
&nbsp;

## Roguelike Loop, Loot, and a Hidden Truth

Cryotank Rogue blends familiar roguelike progression with a gritty cyberpunk texture. You loot weapons, armor, and consumables, explore hidden paths, and adapt builds mid-run. Enemies vary from cyborgs to grotesque monsters, and biomes change the flow of battle. Death is permanent for the current run, but not for your overall progression - you learn, unlock, and push further each attempt.

Beneath the chaos there is a narrative hook: you are not who you think you are. Surviving long enough to reach that revelation is part of the draw. Between brutal combat, meaningful augments, and the always-present gamble of needles and pills, Cryotank Rogue promises tense, replayable runs that reward both skill and curiosity.

Wishlist Cryotank Rogue now and prepare to fight, adapt, and become something harder to kill.

&nbsp;

<SteamWidget id="4424710" />
➡️ <a href="https://store.steampowered.com/app/4424710?curator_clanid=46009612" target="_blank">Check out Cryotank Rogue now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Beat the Clock in Chaos Rune : Heroes - A Roguelike That Makes Timing Feel Brutal and Brilliant</title>
      <link>https://indiebunny.com/news/beat-the-clock-in-chaos-rune-heroes-a-roguelike-that-makes-timing-feel-brutal-and-brilliant</link>
      <guid isPermaLink="true">https://indiebunny.com/news/beat-the-clock-in-chaos-rune-heroes-a-roguelike-that-makes-timing-feel-brutal-and-brilliant</guid>
      <pubDate>Sun, 29 Mar 2026 01:00:00 GMT</pubDate>
      
      <category>RPG</category>
      <category>Strategy</category>
      <description>Fast rounds, frantic choices, and a stack of runes that change everything. Chaos Rune : Heroes turns every minute into a tiny panic room of fun.</description>
      <enclosure url="https://indiebunny.com/uploads/chaos_rune_heroes_screenshot_0_d8416ce559.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/chaos_rune_heroes_screenshot_0_d8416ce559.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Chaos Rune : Heroes - Fast, chaotic roguelike brawling

Chaos Rune : Heroes drops you into the Tower of Chaos where every round feels like a short, furious puzzle. It blends turn-based choices with real-time moments, pushes you against a ticking clock, and hands you random runes that can flip a match in an instant. If you like concentrated, high-energy runs that reward timing as much as planning, this one is worth a look.

&nbsp;
![Chaos Rune : Heroes screenshot 2](https://indiebunny.com/uploads/large_chaos_rune_heroes_screenshot_1_1e9ff484de.jpg)
&nbsp;

## Pick your hero, skip the deck grind

The game keeps things light and approachable. You pick from 20 plus heroes, each bringing a distinct feel to fights, and then you build them on the fly. There is no marathon deck collecting here - the Tower of Chaos hands you random runes each round and it is up to you to combine them for maximum effect. That design choice keeps runs fast and focused on decisions, not inventory micromanagement.

&nbsp;

## Runes on the fly - choices that matter

Every round grants random runes. You do not assemble a long-term deck beforehand; instead you select from what the tower gives you and adapt as the chaos unfolds. That means familiar hero kits can be remixed in surprising ways - and a single smart pick can turn a paper-thin lead into a decisive advantage. Choosing wisely is its own kind of skill, and it pairs nicely with the game's quick tempo.

&nbsp;
![Chaos Rune : Heroes screenshot 3](https://indiebunny.com/uploads/large_chaos_rune_heroes_screenshot_2_d6324c8f9d.jpg)
&nbsp;

## Combat that rewards timing and positioning

Combat mixes turn-based strategy with bursts of real-time action. Positioning matters and reads do too. A standout mechanic is Suppression. TIP: Strike the enemy the instant it acts to trigger Suppression. Your next hit deals double damage, grants a Rune Skill, and gives brief invincibility. That window encourages precise timing more than mindless button mashing, and it creates those thrilling clutch moments where skill truly matters.

&nbsp;

## Time limits and challenge-based progression

Each round comes with a strict time limit and specific objectives you must complete to advance. The clock adds pressure, so you are constantly balancing risk and reward - do you hunt for a risky rune or push to finish the current challenge before time runs out? Progress through rounds and the Tower of Chaos becomes a gauntlet of short, meaningful decisions rather than one long slog.

&nbsp;
![Chaos Rune : Heroes screenshot 4](https://indiebunny.com/uploads/large_chaos_rune_heroes_screenshot_3_1f52eef690.jpg)
&nbsp;

## Why Chaos Rune : Heroes stands out

Chaos Rune : Heroes keeps its scope deliberately compact. Lightweight roguelike systems, instant-building runes, and a focus on timing over grinding make it an easy pick-up-and-play experience that still rewards mastery. If you enjoy tactical fights where a perfectly timed strike can flip the script, this chaotic brawl looks like a tight, satisfying contender in the roguelike space.

&nbsp;

<SteamWidget id="4442580" />
➡️ <a href="https://store.steampowered.com/app/4442580?curator_clanid=46009612" target="_blank">Check out Chaos Rune : Heroes now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Lovers Die - Official Trailer</title>
      <link>https://indiebunny.com/news/lovers-die-official-trailer</link>
      <guid isPermaLink="true">https://indiebunny.com/news/lovers-die-official-trailer</guid>
      <pubDate>Sat, 28 Mar 2026 23:30:00 GMT</pubDate>
      
      <category>Strategy</category>
      <description>Lovers Die puts you in the role of Romeo in a tense dice duel with the devil as you fight to escape the afterlife and reunite with Juliet. Upgrade and customize your dice to hit target scores, unlock branching story paths, and shape a fate that channels the dark romance of Shakespeare and Dante.</description>
      <enclosure url="https://indiebunny.com/uploads/lovers_die_screenshot_0_94972e4455.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/lovers_die_screenshot_0_94972e4455.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[Lovers Die puts you in the role of Romeo in a tense dice duel with the devil as you fight to escape the afterlife and reunite with Juliet. Upgrade and customize your dice to hit target scores, unlock branching story paths, and shape a fate that channels the dark romance of Shakespeare and Dante.

&nbsp;

<SteamWidget id="4486880" />
➡️ <a href="https://store.steampowered.com/app/4486880?curator_clanid=46009612" target="_blank">Check out Lovers Die now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Cozy Rabbits, Quiet Mysteries: Find Bunny Turns Hidden Object Hunting into a Calming Storybook Stroll</title>
      <link>https://indiebunny.com/news/cozy-rabbits-quiet-mysteries-find-bunny-turns-hidden-object-hunting-into-a-calming-storybook-stroll</link>
      <guid isPermaLink="true">https://indiebunny.com/news/cozy-rabbits-quiet-mysteries-find-bunny-turns-hidden-object-hunting-into-a-calming-storybook-stroll</guid>
      <pubDate>Sat, 28 Mar 2026 22:30:06 GMT</pubDate>
      
      
      <description>If you need a moment to slow down, Find Bunny invites you into a warm, storybook world where every tiny discovery feels like a gentle reward.</description>
      <enclosure url="https://indiebunny.com/uploads/find_bunny_a_little_hidden_journey_screenshot_0_30fa1789b2.jpg" type="image/jpeg"/>
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      <content:encoded><![CDATA[## Find Bunny : A Little Hidden Journey

Find Bunny is a hidden object game built around small discoveries and a soft, comforting pace. You play alongside rabbit siblings Coco and Malcha, who inherit a farm and find a mysterious map tucked away in storage. That map becomes the start of a quiet journey through sunlit fields, seaside hills, and a library that some say is home to a ghost rabbit.

The game leans into touch-driven interactions and gentle exploration. You push through bushes, open doors, zoom in for details, and slowly piece together a story that unfolds more by atmosphere than by plot beats. Scenes are richly detailed and filled with dozens of objects to find, but there is no rush - Find Bunny is expressly uncompetitive, designed to help you slow down and notice small changes.

&nbsp;
![Find Bunny : A Little Hidden Journey screenshot 2](https://indiebunny.com/uploads/large_find_bunny_a_little_hidden_journey_screenshot_1_e7c73452ee.jpg)
&nbsp;

## A gentle hunt of small moments

Each stage in Find Bunny feels like a little vignette. There is a sunlit carrot farm that invites calm, a seaside hill where otter families make the place feel lived-in, and a quiet library with rumors of a ghost rabbit. The same location can feel different as you zoom in and out, or as you uncover hidden mechanisms that alter the scene.

Interaction is tactile and satisfying. Discoveries are incremental; you solve short, intimate puzzles by finding objects or triggering small mechanisms. Rather than large set pieces or intense challenges, the reward here is a steady, comforting sense of wonder that builds with each uncovered detail.

&nbsp;
![Find Bunny : A Little Hidden Journey screenshot 3](https://indiebunny.com/uploads/large_find_bunny_a_little_hidden_journey_screenshot_2_6cfa10fbc0.jpg)
&nbsp;

## Modes to match your pace

Find Bunny offers several modes so you can shape the experience:

- Cloud Mode - Clear the fog to expand your view and reveal more of the map.  
- Time Challenge Mode - Test your focus with a gentle ticking clock if you fancy a bit more urgency.  
- Shadow Mode - Identify objects by silhouette for a slightly trickier puzzle.  
- Dark Mode - Explore with limited vision and rely on careful observation.

These modes let you tailor the session to your mood. If you just want to sit and look, the base experience is calm and unhurried. If you want something sharper, Time Challenge or Shadow Mode provide a touch of structure without undoing the game's relaxed tone.

&nbsp;
![Find Bunny : A Little Hidden Journey screenshot 4](https://indiebunny.com/uploads/large_find_bunny_a_little_hidden_journey_screenshot_3_9282932943.jpg)
&nbsp;

## A cosy world you can dip into

Find Bunny is built for short, restorative play sessions as much as for longer stretches of gentle exploration. The art direction favors soft colors and detailed props that reward slow looking, and the story is delivered in small, emotional beats rather than sweeping arcs. Touch interactions make the world feel immediate, and uncovering hidden items often nudges the scene into new, quietly surprising states.

There is no score leaderboard to chase and no pressure to perform. Instead, Find Bunny offers a place to breathe, notice, and enjoy the little things. For players who want a calm counterpoint to louder, more demanding games, Coco and Malcha's journey is a welcome, understated adventure.

&nbsp;

<SteamWidget id="4324730" />
➡️ <a href="https://store.steampowered.com/app/4324730?curator_clanid=46009612" target="_blank">Check out Find Bunny : A Little Hidden Journey now on Steam</a>]]></content:encoded>
    </item>
    <item>
      <title>Can You Keep Humanity Together When Everything Wants to Kill It? Colony Break Puts People First - and It&apos;s Brutal</title>
      <link>https://indiebunny.com/news/can-you-keep-humanity-together-when-everything-wants-to-kill-it-colony-break-puts-people-first-and-it-s-brutal</link>
      <guid isPermaLink="true">https://indiebunny.com/news/can-you-keep-humanity-together-when-everything-wants-to-kill-it-colony-break-puts-people-first-and-it-s-brutal</guid>
      <pubDate>Sat, 28 Mar 2026 22:00:15 GMT</pubDate>
      
      <category>Strategy</category>
      <description>A crashed mothership, a pristine but deadly planet, and colonists who might wreck everything from within. Colony Break turns survival sim tropes into a tense study of human nature.</description>
      <enclosure url="https://indiebunny.com/uploads/colony_break_screenshot_0_107c829260.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/colony_break_screenshot_0_107c829260.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Colony Break: Your People Are the Power, and the Problem

Humanity's last hope lands on a pristine but perilous world. Colony Break places you at the center of that desperate gamble, asking the question most survival sims whisper but rarely center: what if the biggest threat isn't the monsters outside, but the people inside your walls?

The premise is stark and cinematic. Earth has been consumed by war and climate collapse. From a colossal mothership, capsules release the final groups of colonists meant to seed a new beginning. What follows is less about terraforming and more about tension - scarce resources, dangerous native life, harsh weather, and the messy, fragile dynamics of human beings forced to live close together.

&nbsp;
![Colony Break screenshot 2](https://indiebunny.com/uploads/large_colony_break_screenshot_1_d356ae5281.jpg)
&nbsp;

## Choose Your Colonists, Then Brace for the Fallout

Colonists are not blank slates. Colony Break gives you a pool of randomly generated settlers, each bringing apparent strengths and hidden flaws. That design choice shifts the gameplay from pure optimisation to constant triage: who can grind ore today, who is reliable under pressure, and who will snap when the water purifier fails?

Personality management is core. Every settler has behaviors, skills, and relationships that shape outcomes. You can foster trust, assign roles, and try to keep order - but the system is built so that tensions can rise organically. Conflict feels intended rather than incidental, making diplomacy, incentives, and role assignment as critical as building placement.

Expect emergent stories driven by human choices. The developers highlight rivalry, loyalty, and the slow corrosion of morale as central mechanics, so prepare for runs that pivot from calm resource management to internal drama in a few bad decisions.

&nbsp;
![Colony Break screenshot 3](https://indiebunny.com/uploads/large_colony_break_screenshot_2_aae4992095.jpg)
&nbsp;

## Build, Survive, and Push Technology Forward

Colony Break mixes the usual colony sim building loop with a deep resource and crafting system. You will plant crops, purify water, fish lakes, mine minerals, and then refine and combine materials to craft better structures, tools, weapons, and gear. That chain matters because survival is rarely a single-system problem.

Research provides progression. Upgrade paths unlock stronger defenses, improved production, and quality of life changes that help stabilize a fragile outpost. At the same time, the world responds - alien fauna evolve, storms can wipe out crops, and freezing nights will punish poor planning. Defensive structures and fortifications are necessary as much for peace of mind as for literal protection.

The game lists a wide variety of resource interactions, so expect to balance short term subsistence against long term technological gains. Every decision to allocate manpower or materials has ripple effects on morale and survival.

&nbsp;

## Faith, Threats, and Replayability

Faith is an interesting wrinkle. Raising shrines and giving colonists something to believe in can be a gameplay lever - not guaranteed salvation, but a potential way to hold fragile communities together when stress runs high. That mechanic suggests the game treats social cohesion as a resource you can influence, for better or worse.

Threats are multi-layered - predatory alien species, violent weather, freezing conditions, and environmental hazards all feature. Because the planet is fully procedural, biomes and encounters change from run to run, promising high replayability. No two colonies should feel identical, and the interplay between evolving native life and human choices looks central to the loop.

&nbsp;
![Colony Break screenshot 4](https://indiebunny.com/uploads/large_colony_break_screenshot_3_d0f5f2a81e.jpg)
&nbsp;

## What to Watch For

Colony Break leans hard into emergent narrative created by interpersonal conflict as much as by external danger. If you enjoy sims where people are unpredictable variables - where a trusted settler can become a liability overnight - this game aims directly at that tension. The mix of deep resource management, research progression, and social mechanics promises runs that can swing from hopeful to catastrophic in surprising ways.

Gameplay details like performance, UI, and balance will determine whether the social systems land as intended or become frustration. From the design brief, though, Colony Break is positioning itself as a survival sim that asks players to solve not only for food and shelter but for fragile trust and workable communities on a hostile new world.

&nbsp;

<SteamWidget id="2845380" />
➡️ <a href="https://store.steampowered.com/app/2845380?curator_clanid=46009612" target="_blank">Check out Colony Break now on Steam</a>]]></content:encoded>
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    <item>
      <title>Dungeon Rise: One Knight, a Faint Blessing, and a Castle That Refuses to Stay Down</title>
      <link>https://indiebunny.com/news/dungeon-rise-one-knight-a-faint-blessing-and-a-castle-that-refuses-to-stay-down</link>
      <guid isPermaLink="true">https://indiebunny.com/news/dungeon-rise-one-knight-a-faint-blessing-and-a-castle-that-refuses-to-stay-down</guid>
      <pubDate>Sat, 28 Mar 2026 21:30:00 GMT</pubDate>
      
      <category>RPG</category>
      <description>A blessed knight wakes in the corrupted bowels of a fallen castle with one job: climb, fight, and bring back the light. Dungeon Rise turns every choice into a risk worth considering.</description>
      <enclosure url="https://indiebunny.com/uploads/dungeon_rise_screenshot_0_d9f8c5e6aa.jpg" type="image/jpeg"/>
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      <content:encoded><![CDATA[## Dungeon Rise: Climb the Castle and Reclaim the Light

The kingdom has been swallowed by a malevolent deity. In the ruined heart of the castle a single blessed knight stirs with one purpose: restore the lost light. Dungeon Rise hands you that knight and a faint Blessing, then dares you to carve a path upward through the castle's corrupted bowels, room by room, run after run.

The game is built around tight choices and meaningful scarcity. Every room offers only a handful of interactions and every decision chews through a precious resource. Do you fight the lurking horror, pry open a chest, activate a mysterious statue, or tempt fate with a cursed relic? Each selection pushes your run in a different direction and forces you to think about both immediate survival and long term build synergy.

&nbsp;
![Dungeon Rise screenshot 2](https://indiebunny.com/uploads/large_dungeon_rise_screenshot_1_1ef049ff8f.jpg)
&nbsp;

## Choose your path wisely

Dungeon Rise narrows interaction down to essentials so that strategy matters. Between encounters you pick up items and essences that slowly reshape your kit. The Blessing that fuels your ascent is faint, and every action consumes a piece of your limited momentum. That constraint makes planning feel heavy in a good way. You are not simply clearing rooms, you are deciding which sacrifices are worth making to push higher.

The short list of options in every room creates tense tradeoffs. Open that chest and risk a trap, spend your resources on a heal now or gamble on an upgrade later, or flip the mysterious statue and accept whatever twist the castle hands you. The fewer choices do not mean fewer possibilities. Quite the opposite. Small choices compound into distinct builds and surprising outcomes across multiple runs.

&nbsp;
![Dungeon Rise screenshot 3](https://indiebunny.com/uploads/large_dungeon_rise_screenshot_2_3a29592f7c.jpg)
&nbsp;

## Turn-Based encounters

Combat is a deliberate, turn-based affair where timing and resource management are everything. You will attack, defend, and use consumables, and you will need to think about when to press an advantage or when to simply conserve for later. Stat balance matters. A single misjudged move can end a promising climb.

Because death resets your progress, each battle carries weight beyond the immediate rewards. Do you push forward after a tough fight, or retreat to consolidate gains and try again? The tension of those decisions is central to the loop. Over time you learn which relics and items mesh with your play style and which curses are best avoided.

&nbsp;
![Dungeon Rise screenshot 4](https://indiebunny.com/uploads/large_dungeon_rise_screenshot_3_8e138983de.jpg)
&nbsp;

## Find ancient relics

Scattered through the castle are ancient relics and arcane armaments that can completely reshape how you approach fights. Some relics enhance offense and change your combat rhythm. Others act as charms that alter the flow of battle. Consumables can save you in critical moments, but cursed relics can sap your stats or twist your tactics in unexpected ways.

Mastering Dungeon Rise is a game about balance. You must weigh relic benefits against potential curses, and align upgrades with the way you want to climb. Each run is a new chance to experiment with builds and to test how high you dare to go before the castle reclaims you. The faint Blessing guides your ascent, but it is your decisions that will determine whether the light ever returns.

&nbsp;

<SteamWidget id="4202280" />
➡️ <a href="https://store.steampowered.com/app/4202280?curator_clanid=46009612" target="_blank">Check out Dungeon Rise now on Steam</a>]]></content:encoded>
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    <item>
      <title>Museful Makes a Monochrome World Feel Like a Coloring Book Gone Rogue</title>
      <link>https://indiebunny.com/news/museful-makes-a-monochrome-world-feel-like-a-coloring-book-gone-rogue</link>
      <guid isPermaLink="true">https://indiebunny.com/news/museful-makes-a-monochrome-world-feel-like-a-coloring-book-gone-rogue</guid>
      <pubDate>Sat, 28 Mar 2026 21:00:00 GMT</pubDate>
      
      <category>Action</category>
      <description>A little lizard, a paint gun, and a continent that forgot how to feel. Museful turns colour into movement, combat, and story in a hand-drawn 2D Metroidvania.</description>
      <enclosure url="https://indiebunny.com/uploads/museful_screenshot_0_ba0cd93e03.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/museful_screenshot_0_ba0cd93e03.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Museful Paints a Metroidvania in Living Colour

Wake up as a small, paint-wielding lizard in a continent drained of feeling. Museful hands you the power to repaint the world and, in doing so, return emotion to the Canvas. It sounds simple, but the game's core idea is clever: every action replenishes colour, and every colour you choose affects the places and people you touch.

The world itself is the hook. Once vibrant during the Prismatic Age, the Canvas now lingers in grey. Your journey threads through six regions, each tied to emotions like joy, anger, sadness, fear, disgust, and surprise. As you explore, you restore those feelings and, with them, the visual life of each area. The result is a Metroidvania that mixes platforming and exploration with an idea-driven art mechanic.

&nbsp;
![Museful screenshot 2](https://indiebunny.com/uploads/large_museful_screenshot_1_a37baec745.jpg)
&nbsp;

## A World of Two Palettes

Every corner of Museful has been hand-drawn twice: one version bleak and monochrome, the other striking and alive. Switching the palette is not merely cosmetic. Painting environments in real time alters traversal options and unlocks new paths. A bridge that was invisible in grey might bloom into existence in colour. Structures and NPCs respond to the hues you lay down, which makes exploration feel like both discovery and creation.

The Canvas offers varied locales to rediscover, from cozy mountain forests to a cliffside academy with towers that pierce the clouds, and an ever-burning factory operated by robotic spider-cats. Each zone carries its own tone and visual language tied to an emotional theme. That dual-art approach gives Museful a built-in contrast that rewards careful observation and experimentation.

&nbsp;
![Museful screenshot 3](https://indiebunny.com/uploads/large_museful_screenshot_2_6d426c6b8f.jpg)
&nbsp;

## Movement, Combat, and Colour

Museful leans into classic Metroidvania movement while adding paint as a traversal tool. Sharpen your mobility by mastering dash, grapple, wall climb, and paint-surf techniques. These abilities let you chain movement in fluid ways, making platforming tests into expressive sequences rather than rote chores.

Combat uses a diverse toolkit. Choose colour-themed boons and power-ups to shape your fighting style - heavy melee combos on one hand, paint-gun spamming on the other. Every colour you unleash has mechanical consequences, not just visual flair. Enemies known as Nomochromes feed on grey, so splashing them with the right palette can turn a tough encounter into an opportunity. The mix of unlockable abilities and customizable boons encourages different approaches as you progress.

&nbsp;
![Museful screenshot 4](https://indiebunny.com/uploads/large_museful_screenshot_3_746e067823.jpg)
&nbsp;

&nbsp;

## The Colour Thief and the Nomochromes

A looming antagonist known as the Colour Thief wants the Canvas to remain void of emotion, and their Nomochromes are the colour-devouring minions you will face. These threats make your act of painting feel urgent and meaningful. Each reclaimed hue pushes back apathy and helps the few remaining inhabitants remember what their regions once felt like.

Will you remember your own true colours as you restore the world? Museful ties artistry and mechanics into a cohesive Metroidvania promise: explore hand-drawn spaces, master expressive movement, and let paint do more than decorate.

&nbsp;

<SteamWidget id="4235420" />
➡️ <a href="https://store.steampowered.com/app/4235420?curator_clanid=46009612" target="_blank">Check out Museful now on Steam</a>]]></content:encoded>
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    <item>
      <title>Dive Into Crathos Deep - An Arctic Submarine Thriller Where Your Drone Sees Too Much</title>
      <link>https://indiebunny.com/news/dive-into-crathos-deep-an-arctic-submarine-thriller-where-your-drone-sees-too-much</link>
      <guid isPermaLink="true">https://indiebunny.com/news/dive-into-crathos-deep-an-arctic-submarine-thriller-where-your-drone-sees-too-much</guid>
      <pubDate>Sat, 28 Mar 2026 20:38:06 GMT</pubDate>
      
      
      <description>Descend beneath the ice and pilot a fragile submarine into a Lovecraftian mystery. Your drone will squeeze where you cannot - and what it finds may change everything.</description>
      <enclosure url="https://indiebunny.com/uploads/crathos_deep_screenshot_0_776c27ac2c.jpg" type="image/jpeg"/>
      <media:content url="https://indiebunny.com/uploads/crathos_deep_screenshot_0_776c27ac2c.jpg" medium="image" type="image/jpeg"/>
      <content:encoded><![CDATA[## Crathos Deep - Arctic Depths, Cosmic Dread

Crathos Deep drops you into the freezing, black silence beneath the Arctic ice. You play a submarine pilot turned marine investigator, hired by a news outlet after an anonymous tip about a possible cover-up. The game leans on slow-burn exploration, atmospheric tension, and the kind of creeping discovery that defines cosmic horror.

You traverse a vast underwater world on a mission to investigate a lost research institute known only as Crathos Deep. The premise is simple but effective: explore, uncover, and stitch narrative fragments together until the full, unsettling picture emerges.

&nbsp;
![Crathos Deep screenshot 2](https://indiebunny.com/uploads/large_crathos_deep_screenshot_1_68083c8da3.jpg)
&nbsp;

## A Submarine, a Drone, and the Story in Pieces

Your submarine is the backbone of the experience. It lets you move across open water, survey grim seabed vistas, and reach abandoned facilities buried under the ice. But the submarine cannot get into the narrow shafts, vents, and air pockets where the most important evidence hides.

That is where your expeditionary drone comes in. Small, nimble, and tethered, the drone can access tight spaces and manipulate objects the larger vessel cannot. It is also constrained by the ocean's physics - currents, obstacles, and the need to keep its tether managed all affect what you can do and where you can go.

The narrative is piecemeal by design. You will find logs, remnants of experiments, and environmental clues. Piece them together and you begin to see the pattern - a lost operation, a covered-up accident, and hints of something far older and stranger beneath the seabed.

&nbsp;
![Crathos Deep screenshot 3](https://indiebunny.com/uploads/large_crathos_deep_screenshot_2_013f6b0c4e.jpg)
&nbsp;

## Exploration, Physics, and Mechanical Challenge

Crathos Deep emphasizes mechanical thinking as much as atmosphere. Your drone's functionality depends on being tethered to the submarine, and to use all of its features you must work with the constraints of the world. That means planning your route, using the drone to anchor or manipulate objects, and accounting for physical forces that push and pull both craft and probe.

Navigation is not just map reading. Tight corridors inside submerged research stations will force you to rely on the drone's agility while the submarine provides power, tether length, and safety. These interactions make exploration tactile - every inch gained feels earned, and every misstep can close off avenues of inquiry.

&nbsp;
![Crathos Deep screenshot 4](https://indiebunny.com/uploads/large_crathos_deep_screenshot_3_fafc6c5920.jpg)
&nbsp;

## Horror by Realization

Crathos Deep leans into Lovecraftian ideas: true dread comes from understanding. The game puts discovery in the player's hands. As you connect documents, environmental oddities, and the remains of failed experiments, the story grows stranger and more expansive. The terror is not only in monsters or spectacle, but in the slow reveal that the universe hiding under the ice is larger and more indifferent than you first imagined.

The pace favors mood over action. If you appreciate careful inspection, unsettling sound design, and the patient accumulation of clues, Crathos Deep seems built for that uneasy, immersive kind of fear. Will you be the one to uncover what happened at Crathos Deep, or will the depths keep their secrets?

&nbsp;

<SteamWidget id="3259000" />
➡️ <a href="https://store.steampowered.com/app/3259000?curator_clanid=46009612" target="_blank">Check out Crathos Deep now on Steam</a>]]></content:encoded>
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